Hey guys, so I have the 13111 patch and I replaced the TDD lantern with MFP one. Everything works fine with the lantern, but I forgot about replacing the item entity, so I decided to do it. I took the item file from MFP, resaved it, deleted mesh file and it shows me this when I try to open items in level editor.
Initializing Graphics Module
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Init lowlevel graphics: 1920x990 bpp:32 fs:0 ms:0 gpufmt:2 cap:'HPL Level Editor' pos-1x-1)
Setting video mode: 1920 x 990 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 7800 Series
Version: 4.2.11931 Compatibility Profile Context
Max texture image units: 32
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 4
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Głośniki (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Głośniki (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
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I'm not too sure about this since I don't use the patch, but you say you deleted the mesh file and the game can't load the mesh... Couldn't that be the problem? Sorry if that's a dumb question. Like I said, I don't use the MFP assets.
(05-18-2014, 12:01 AM)Romulator Wrote: Nah, you have to delete the meshes for it work properly in some cases for entities/static_objects.
It's interesting, I got mine working without any trouble at all. I'll take a look.
Romulator, I would be very thankful if you could send me your mfp lantern since I still can't get it to work, propably the problem can be solved in a very easy way but i'm too tired today to think about anything.
(05-18-2014, 12:51 AM)Romulator Wrote: Just before I post anything, is this the actual lantern model which you hold up, or the lantern which you can pick up in the map?
Alright, now that lantern, I'll have to look at a bit more in-depth xD The hand_model is easy to do. I'm pretty sure I have gotten it to work without any issues in terms of a lantern to pick up before though o.0
Unless I just overwrote everything in Amnesia's lantern folder to get it to work.
(05-18-2014, 01:37 AM)Romulator Wrote: Alright, now that lantern, I'll have to look at a bit more in-depth xD The hand_model is easy to do. I'm pretty sure I have gotten it to work without any issues in terms of a lantern to pick up before though o.0
Unless I just overwrote everything in Amnesia's lantern folder to get it to work.
I'll keep looking at it and let you know!
Okay, thanks again. I'll stay here for next few hours so I will tell you if it works or not once you send me your lantern entity