(07-28-2014, 10:10 PM)Robosprog Wrote: I think the level would benefit from having a less linear pathway, looking at the middle specifically - even just having a few sheds or something off to the side would benefit a lot, I feel. Introducing a bit of verticality could be good too - having a few hills that overlook other certain areas of the maps, or a few elevated platforms.
I see your point, I'll introduce elevated platforms and hills to give a good view of the but non liner pathways I didn't know, i'm working my ass already and I admit the map is linear but making it non-linear could double the work, i'm not discarding your suggestions, making more non-linear could help add more events and encounters so I'll see what I can do.
Your suggestions are definitely are taken into consideration!