Newsman Waterpaper
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RE: Amnesia: The Streets of London (AMFP assets/Full Conversion).GAMEPLAY FOOTAGE!
(07-28-2014, 10:49 PM)Robosprog Wrote: (07-28-2014, 10:23 PM)Newsman Waterpaper Wrote: (07-28-2014, 10:10 PM)Robosprog Wrote: I think the level would benefit from having a less linear pathway, looking at the middle specifically - even just having a few sheds or something off to the side would benefit a lot, I feel. Introducing a bit of verticality could be good too - having a few hills that overlook other certain areas of the maps, or a few elevated platforms.
I see your point, I'll introduce elevated platforms and hills to give a good view of the but non liner pathways I didn't know, i'm working my ass already and I admit the map is linear but making it non-linear could double the work, i'm not discarding your suggestions, making more non-linear could help add more events and encounters so I'll see what I can do.
Your suggestions are definitely are taken into consideration!
I know the effort it takes, but trust me, it's worth the effort usually! Adding in non-linear design also enables a greater chance to use gating in the level which can add a lot. I'm adding some sheds as you suggested and for verticality, will making the player to climb up on some rooftops will do?
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07-28-2014, 10:54 PM |
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