Don't be discouraged - this should be totally do-able in Blender. Some things to check:
- You need to be using the 1.3 beta version of Amnesia, i.e. the AMFP update. Otherwise rigged models exported from Blender will cause a crash.
- Make sure that each mesh object in Blender has one (and only one) unique material applied to it. It doesn't matter what textures are contained in that material - it can just be a default material. The HPL2 material is selected based on the UV mapped texture, not the Blender material, you just have to have a material present for the export to work. Not including one material on each object will cause a crash.
- Make sure your mesh is properly parented to your armature, then select the armature itself to export both.
- Your Collada export settings should look like this:
![[Image: collada_export_settings_blender.jpg]](http://aethericgames.com/wp-content/uploads/2014/08/collada_export_settings_blender.jpg)