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how do i make a "Poofer" ?
burge4150 Offline
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Posts: 56
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Joined: Feb 2014
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#9
RE: how do i make a "Poofer" ?

String would be monster name.
Bool is always true or false. Things like Int and Float are numbers.

SetEnemyIsHallucination("monstername", true);

As for distance where it vanishes, I have no idea how that's calculated with this script. My guess is that as soon as the monster is triggered to be a hallucination it would vanish wherever it is. Without testing though I don't know.
(This post was last modified: 08-20-2014, 05:25 PM by burge4150.)
08-20-2014, 05:24 PM
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Messages In This Thread
how do i make a "Poofer" ? - by Lemorz56 - 01-22-2012, 02:55 PM
RE: how do i make a "Poofer" ? - by Tripication - 01-22-2012, 02:57 PM
RE: how do i make a "Poofer" ? - by DaAinGame - 03-10-2012, 01:19 AM
RE: how do i make a "Poofer" ? - by Saren - 03-10-2012, 08:18 AM
RE: how do i make a "Poofer" ? - by Stepper321 - 03-10-2012, 12:17 PM
RE: how do i make a "Poofer" ? - by giacomo9 - 08-20-2014, 04:52 PM
RE: how do i make a "Poofer" ? - by burge4150 - 08-20-2014, 05:24 PM
RE: how do i make a "Poofer" ? - by burge4150 - 08-20-2014, 05:44 PM



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