Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Entity Texture issue
Phrixus Offline
Junior Member

Posts: 3
Threads: 1
Joined: Aug 2014
Reputation: 0
#5
RE: Entity Texture issue

(08-20-2014, 08:58 AM)First Captain Wrote:
(08-20-2014, 08:43 AM)Phrixus Wrote:
(08-20-2014, 07:52 AM)First Captain Wrote: You need to create the mat file using the Material Editor. Mind telling us the image format you used for the texture and it's size?

DDS, and 2048x2048. Mat file is created, too.

Mind sending us the whole shebang? Textures, entity, etc?

Either post it as an attachment or as a link to MediaFire or something.

Can do once I get home. Question though. I believe I may have exported a higher subdivision level than I could have. Does HPL have issues with high polycount? And does it have any specific requirements on the DDS texture in the end? (i.e. A8R8B8G8 / A16R16B16G16 and mipmap requirements)
08-20-2014, 05:52 PM
Find


Messages In This Thread
Entity Texture issue - by Phrixus - 08-20-2014, 07:39 AM
RE: Entity Texture issue - by PutraenusAlivius - 08-20-2014, 07:52 AM
RE: Entity Texture issue - by Phrixus - 08-20-2014, 08:43 AM
RE: Entity Texture issue - by PutraenusAlivius - 08-20-2014, 08:58 AM
RE: Entity Texture issue - by Phrixus - 08-20-2014, 05:52 PM
RE: Entity Texture issue - by Mudbill - 08-20-2014, 06:33 PM



Users browsing this thread: 1 Guest(s)