Will be hard to texture everything with only 1 mesh/material O_o but okay
I tried to do the parent "Parent "Keep transform"", if i select the first "Parent", the mesh are separated from the skeleton.
"The name of the UV texture (e.g. monster.png) should match the name of the HPL material (e.g. monster.mat)."
Where are the HPL material ? It will be created when will import the model in ModelEditor or something like that ?...
So, it still crashing in ModelView... Jeezus, i'll resume what i have do :
- Selecting all mesh, joint all with CTRL + J
- Checking if i didnt miss any mesh, clean, it's OK
- Removing all material and keep only 1 material and 1 texture for the mesh (Texture name : Character.png)
- Selecting the mesh, after, the skeleton, and make parent with CTRL + P (There, there are many option, i take "Object (Keep transform)", if i take only "Object" the mesh will go away from the skeleton)
- To finish, selecting the skeleton, export and check all options like in your pic, export to collada .dae
- Import in ModelView 1.3 = CRASH
http://img11.hostingpics.net/pics/722995Error.jpg
Jeezus... x_x