(08-23-2014, 01:15 PM)narutohokager Wrote: I tried to do the parent "Parent "Keep transform"", if i select the first "Parent", the mesh are separated from the skeleton.
I don't know if you are applying your weights separately, but I always use one of the "Parent > Armature Deform" options.
(08-23-2014, 01:15 PM)narutohokager Wrote: Where are the HPL material ? It will be created when will import the model in ModelEditor or something like that ?...
The HPL material is created in MaterialEditor - it has nothing to do with Blender other than it's name should match your UV texture's name.
(08-23-2014, 01:15 PM)narutohokager Wrote: - Import in ModelView 1.3 = CRASH
http://img11.hostingpics.net/pics/722995Error.jpg
Check that error message. It's telling you that it can't load the material (the HPL material created in MaterialEditor, not the Blender material). You should be exporting your dae to your CS/mod folders, not to your desktop.