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Texture, Model & Animation Help [SOLVED] Changing lantern for FC
Damascus Offline
Senior Member

Posts: 646
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Joined: Mar 2012
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#4
RE: Changing lantern for FC

(08-24-2014, 06:48 AM)First Captain Wrote: Have you followed this guide properly and precisely?

Yeah, up until this point:

Quote:Copy the "player" and "hand_objects" folders from the main redist "models" folder and paste them into your "FCNAME_models" folder. This is going to be our base. Now, go into "hand_objects > lantern" and delete everything in there BUT the "lantern.ho". Now go back to the model and save it in that folder as something NAMED DIFFERENTLY than the entity you pick up. Mine is "B_handheldlantern.ent"

Firstly, the penumbra flashlight comes with its own "player" and "hand_objects" assets, which I've copied over into my FC folder. And I'm not sure I understand when it says to delete the items in my "hand_objects > lantern" folder. Does that mean the assets for the main Amnesia game? Cause if that's the case, I don't want the flashlight to overwrite the lantern for the main game, ONLY for the FC.

As it stands now, I have "/testFC/models" added to my resources.cfg.
I have the "lantern.ho" for the penumbra flashlight in my "testFC/models/hand_objects/lantern" folder. It is directed to: Model = "DigiByteFlashLight/hand_flashlight.ent" which is the HandObject I want to appear. I have not altered any of the main game's assets.

08-24-2014, 08:54 AM
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Messages In This Thread
[SOLVED] Changing lantern for FC - by Damascus - 08-24-2014, 06:40 AM
RE: Changing lantern for FC - by Gilligan's Hell - 08-24-2014, 06:45 AM
RE: Changing lantern for FC - by PutraenusAlivius - 08-24-2014, 06:48 AM
RE: Changing lantern for FC - by Damascus - 08-24-2014, 08:54 AM
RE: Changing lantern for FC - by Romulator - 08-24-2014, 09:49 AM
RE: Changing lantern for FC - by Damascus - 08-24-2014, 08:34 PM



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