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Amnesia script help
theodorg Offline
Junior Member

Posts: 44
Threads: 11
Joined: Aug 2013
Reputation: 0
#1
Amnesia script help

So im doing this scare when rocks are falling down at you and a sounds playing at the same time. The problem is that the map thats but then when it comes to it the script dosent activate.
////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "Awesome_key", "Awesome_door", "ABC", true);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "korridor", "bana", true, 1);
AddUseItemCallback("", "secret_key", "secret_door", "SECRET", true);
AddEntityCollideCallback("Player", "servant_grunt_1", "MonsterAway", true, 1);
AddEntityCollideCallback("Player", "falldown", "falldown", true, 1);
PlayMusic("creepy.ogg", false, 0.6, 5, 0.5, true);
AddEntityCollideCallback("Player", "checkpoint_1", "Restart", true, 1);
}

//INFO******************************
//PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
//INFO******************************

void Restart(string &in asParent, string &in asChild, int alState)
{
CheckPoint ("FirstCheckpoint", "checkpoint_1_spawn", "Happening", "DeathCategory", "Deathtext");
}

void falldown(string &in asItem, string &in asEntity)
{
SetEntityActive("rock_med02_push_1", true);
SetEntityActive("rock_med02_push_2", true);
SetEntityActive("rock_med02_push_3", true);
SetEntityActive("rock_med02_push_4", true);
SetEntityActive("rock_med02_push_5", true);
SetEntityActive("rock_med02_push_6", true);
SetEntityActive("rock_med02_push_7", true);
SetEntityActive("rock_med02_push_8", true);
void PreloadSound(string& scare_falldown.ogg);
}

void ABC(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked( "Awesome_door", false, true);
PlaySoundAtEntity("", "unlock_door", "Awesome_door", 0, false);
RemoveItem("Awesome_key");
}

void SECRET(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked( "secret_door", false, true);
PlaySoundAtEntity("", "unlock_door", "secret_door", 0, false);
RemoveItem("secret_key");
}

void bana(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("osynlig", true);
SetEntityActive("synlig", false);
}

////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}
08-25-2014, 08:52 PM
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Messages In This Thread
Amnesia script help - by theodorg - 08-25-2014, 08:52 PM
RE: Amnesia script help - by Slanderous - 08-25-2014, 09:45 PM
RE: Amnesia script help - by PutraenusAlivius - 08-26-2014, 02:42 AM
RE: Amnesia script help - by Mudbill - 08-26-2014, 09:40 AM
RE: Amnesia script help - by FlawlessHappiness - 08-26-2014, 10:51 AM
RE: Amnesia script help - by theodorg - 08-26-2014, 03:01 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 04:21 PM
RE: Amnesia script help - by Mudbill - 08-26-2014, 04:54 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 06:01 PM
RE: Amnesia script help - by FlawlessHappiness - 08-26-2014, 06:16 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 06:17 PM
RE: Amnesia script help - by FlawlessHappiness - 08-26-2014, 06:37 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 06:43 PM
RE: Amnesia script help - by Radical Batz - 08-26-2014, 06:45 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 06:53 PM
RE: Amnesia script help - by Radical Batz - 08-26-2014, 06:58 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 07:00 PM
RE: Amnesia script help - by Radical Batz - 08-26-2014, 07:02 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 07:05 PM
RE: Amnesia script help - by Radical Batz - 08-26-2014, 07:05 PM



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