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I always hit this point in development when...
FlawlessHappiness Offline
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#9
RE: I always hit this point in development when...

You need to figure out what you want your mod to be.
What is it? What is your concept? Do you like your concept? Are you hooked on your concept?

Ok, this is maybe just one part of it, but I'm just really in for concepts and I get hooked by concepts.


I came up with my Monsters a long time ago, but now I figured out how to create it. And I love it! I've been working on this for, 2 weeks now, i think, and it's because i love the concept and I want to keep making it better.


So when it's about a custom story, know your concept. Know your story. You need to be hooked on your story!


If you don't feel hooked, save your work, close the program, and start thinking.
Think about what you could do to make you hooked on the story.

What does it need? What is it you want to create?

When you know what it is you want to create, do it!


Thinking can be done in many ways.

I get ideas:
- After I've watched a movie.
- By random daydreaming.
- By playing other's custom stories.
- By watching CS-playthroughs on youtube.
- Randomly by living life and doing stuff that has nothing to do with Level Editting, Scripting and Story writing.

Trying is the first step to success.
08-30-2014, 01:22 PM
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RE: I always hit this point in development when... - by FlawlessHappiness - 08-30-2014, 01:22 PM



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