i got it! the error is coming if i wall ON the Door-frame... so on the door that Makes diff Sound.. it's 100% my Materials.cfg because hpl log keep saying can't open config file (materials.Cfg) so...
i will place my whole MAterials.cfg
<Materials>
<Material
Name = "Generic_Hard"
Elasticity = "0.1"
KineticFriction = "0.35"
StaticFriction = "0.35"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="rock"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_generic_hard"
>
<Impact MinSpeed="5.8" SoundName="impact_generic_hard_high"/>
<Impact MinSpeed="3.4" SoundName="impact_generic_hard_med"/>
<Impact MinSpeed="2" SoundName="impact_generic_hard_low"/>
<Hit MinSpeed="3" SoundName="" PSName="ps_hit_hard" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="ps_hit_hard" PSPrio="10" />
</Material>
<Material
Name = "Generic_Soft"
Elasticity = "0.3"
KineticFriction = "0.45"
StaticFriction = "0.45"
Priority="1"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="fabric"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_generic_soft"
>
<Impact MinSpeed="5.8" SoundName="impact_generic_soft_high"/>
<Impact MinSpeed="3.4" SoundName="impact_generic_soft_med"/>
<Impact MinSpeed="2" SoundName="impact_generic_soft_low"/>
<Hit MinSpeed="3" SoundName="" PSName="ps_hit_soft" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="ps_hit_soft" PSPrio="10" />
</Material>
<Material
Name = "Dirt"
Elasticity = "0.1"
KineticFriction = "0.6"
StaticFriction = "0.6"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="dirt"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_dirt"
>
<Impact MinSpeed="5.8" SoundName="impact_dirt_high" PSName="ps_impact_dirt_high" PSPrio="100"/>
<Impact MinSpeed="3.4" SoundName="impact_dirt_med" PSName="ps_impact_dirt_low" PSPrio="100"/>
<Impact MinSpeed="2" SoundName="impact_dirt_low" PSName="ps_impact_dirt_low" PSPrio="100"/>
<Hit MinSpeed="3" SoundName="" PSName="ps_hit_dirt" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="ps_hit_dirt" PSPrio="10" />
</Material>
<Material
Name = "Dust"
Elasticity = "0.1"
KineticFriction = "0.6"
StaticFriction = "0.6"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="rock"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_rock"
>
<Impact MinSpeed="5.8" SoundName="impact_generic_hard_med" PSName="ps_impact_dust_high" PSPrio="100"/>
<Impact MinSpeed="3.4" SoundName="impact_generic_hard_low" PSName="ps_impact_dust_low" PSPrio="100"/>
<Impact MinSpeed="2" SoundName="" PSName="ps_impact_dust_low" PSPrio="100"/>
<Hit MinSpeed="3" SoundName="" PSName="ps_impact_dust_high" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="ps_impact_dust_low" PSPrio="10" />
</Material>
<Material
Name = "Glass"
Elasticity = "0.05"
KineticFriction = "0.3"
StaticFriction = "0.3"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="generic_hard"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_glass"
>
<Impact MinSpeed="5.8" SoundName="impact_glass_high"/>
<Impact MinSpeed="3.4" SoundName="impact_glass_med"/>
<Impact MinSpeed="2" SoundName="impact_glass_low"/>
<Hit MinSpeed="3" SoundName="" PSName="ps_hit_glass" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="ps_hit_glass" PSPrio="10" />
</Material>
<Material
Name = "Metal"
Elasticity = "0.15"
KineticFriction = "0.3"
StaticFriction = "0.3"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="metal"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_metal"
>
<Impact MinSpeed="5.8" SoundName="impact_metal_high"/>
<Impact MinSpeed="3.4" SoundName="impact_metal_med"/>
<Impact MinSpeed="2" SoundName="impact_metal_low"/>
<Hit MinSpeed="3" SoundName="" PSName="ps_hit_metal" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="ps_hit_metal" PSPrio="10" />
</Material>
<Material
Name = "Metal_Chain"
Elasticity = "0.15"
KineticFriction = "0.3"
StaticFriction = "0.3"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType=""
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = ""
>
<Impact MinSpeed="5.8" SoundName="impact_metal_chain_high"/>
<Impact MinSpeed="3.4" SoundName="impact_metal_chain_med"/>
<Impact MinSpeed="2" SoundName="impact_metal_chain_low"/>
<Hit MinSpeed="3" SoundName="" PSName="" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="" PSPrio="10" />
</Material>
<Material
Name = "Metal_Roll"
Elasticity = "0.15"
KineticFriction = "0.3"
StaticFriction = "0.3"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="metal"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_metal"
MinRollSpeed = "1"
MinRollFreq = "0.7"
MinRollVolume = "0.7"
MinRollFreqSpeed = "2"
MaxRollFreq = "0.8"
MaxRollVolume = "1.2"
MaxRollFreqSpeed = "4"
MiddleRollSpeed = "3"
RollSoundName = "roll_metal"
RollAxis = "y"
>
<Impact MinSpeed="5.8" SoundName="impact_metal_high"/>
<Impact MinSpeed="3.4" SoundName="impact_metal_med"/>
<Impact MinSpeed="2" SoundName="impact_metal_low"/>
<Hit MinSpeed="3" SoundName="" PSName="ps_hit_metal" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="ps_hit_metal" PSPrio="10" />
</Material>
<Material
Name = "Organic"
Elasticity = "0.3"
KineticFriction = "0.45"
StaticFriction = "0.45"
Priority="1"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="organic"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_organic"
>
<Impact MinSpeed="5.8" SoundName="impact_organic_high"/>
<Impact MinSpeed="3.4" SoundName="impact_organic_med"/>
<Impact MinSpeed="2" SoundName="impact_organic_low"/>
<Hit MinSpeed="3" SoundName="" PSName="ps_ink_splat" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="ps_ink_splat" PSPrio="10" />
</Material>
<Material
Name = "Rock"
Elasticity = "0.1"
KineticFriction = "0.35"
StaticFriction = "0.35"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="rock"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_rock"
>
<Impact MinSpeed="5.8" SoundName="impact_rock_high"/>
<Impact MinSpeed="3.4" SoundName="impact_rock_med"/>
<Impact MinSpeed="2" SoundName="impact_rock_low"/>
<Hit MinSpeed="3" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
</Material>
<Material
Name = "Rock_Reverb"
Elasticity = "0.1"
KineticFriction = "0.35"
StaticFriction = "0.35"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="rock_rev"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_rock"
>
<Impact MinSpeed="5.8" SoundName="impact_rock_high"/>
<Impact MinSpeed="3.4" SoundName="impact_rock_med"/>
<Impact MinSpeed="2" SoundName="impact_rock_low"/>
<Hit MinSpeed="3" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
</Material>
<Material
Name = "Rock_Water"
Elasticity = "0.1"
KineticFriction = "0.3"
StaticFriction = "0.3"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="hard_water"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_rock"
>
<Impact MinSpeed="5.8" SoundName="impact_rock_high"/>
<Impact MinSpeed="3.4" SoundName="impact_rock_med"/>
<Impact MinSpeed="2" SoundName="impact_rock_low"/>
<Hit MinSpeed="3" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
</Material>
<Material
Name = "Rock_Roll"
Elasticity = "0.1"
KineticFriction = "0.35"
StaticFriction = "0.35"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="rock"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_rock"
MinRollSpeed = "1"
MinRollFreq = "0.9"
MinRollVolume = "0.3"
MinRollFreqSpeed = "2"
MaxRollFreq = "1.1"
MaxRollVolume = "1.0"
MaxRollFreqSpeed = "3"
MiddleRollSpeed = "2.5"
RollSoundName = "roll_rock"
RollAxis = "x y z"
>
<Impact MinSpeed="5.8" SoundName="impact_rock_high"/>
<Impact MinSpeed="3.4" SoundName="impact_rock_med"/>
<Impact MinSpeed="2" SoundName="impact_rock_low"/>
<Hit MinSpeed="3" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="ps_hit_rock" PSPrio="10" />
</Material>
<Material
Name = "Silent"
Elasticity = "0.1"
KineticFriction = "0.35"
StaticFriction = "0.35"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType=""
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = ""
>
<Impact MinSpeed="5.8" SoundName=""/>
<Impact MinSpeed="3.4" SoundName=""/>
<Impact MinSpeed="2" SoundName=""/>
<Hit MinSpeed="3" SoundName="" PSName="" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="" PSPrio="10" />
</Material>
<Material
Name = "Water"
StepType="water"
>
<Impact MinSpeed="5.8" SoundName="impact_water_high" PSName="ps_impact_water_med"/>
<Impact MinSpeed="3.4" SoundName="impact_water_med" PSName="ps_impact_water_med"/>
<Impact MinSpeed="1.1" SoundName="impact_water_low" PSName="ps_impact_water_low"/>
<Hit MinSpeed="3" SoundName="impact_water_high" PSName="ps_impact_water_med" PSPrio="10" />
<Hit MinSpeed="1" SoundName="impact_water_low" PSName="" PSPrio="10" />
</Material>
<Material
Name = "Wood"
Elasticity = "0.2"
KineticFriction = "0.45"
StaticFriction = "0.45"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="wood"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_wood"
>
<Impact MinSpeed="5.8" SoundName="impact_wood_high"/>
<Impact MinSpeed="3.4" SoundName="impact_wood_med"/>
<Impact MinSpeed="2" SoundName="impact_wood_low"/>
<Hit MinSpeed="3" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
<Hit MinSpeed="1" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
</Material>
<Material
Name = "Wood_Heavy"
Elasticity = "0.2"
KineticFriction = "0.45"
StaticFriction = "0.45"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="wood"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_wood_heavy"
>
<Impact MinSpeed="5.8" SoundName="impact_wood_heavy_high"/>
<Impact MinSpeed="3.4" SoundName="impact_wood_heavy_med"/>
<Impact MinSpeed="2" SoundName="impact_wood_heavy_low"/>
<Hit MinSpeed="3" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
<Hit MinSpeed="1" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
</Material>
<Material
Name = "Wood_Roll"
Elasticity = "0.2"
KineticFriction = "0.45"
StaticFriction = "0.45"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="wood"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_wood"
MinRollSpeed = "0.4"
MinRollFreq = "0.7"
MinRollVolume = "0.5"
MinRollFreqSpeed = "0.8"
MaxRollFreq = "1.3"
MaxRollVolume = "1.0"
MaxRollFreqSpeed = "2.4"
MiddleRollSpeed = "1.6"
RollSoundName = "roll_wood"
RollAxis = "y"
>
<Impact MinSpeed="5.8" SoundName="impact_wood_high"/>
<Impact MinSpeed="3.4" SoundName="impact_wood_med"/>
<Impact MinSpeed="2" SoundName="impact_wood_low"/>
<Hit MinSpeed="3" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
<Hit MinSpeed="1" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
</Material>
<Material
Name = "Wood_Squeaky"
Elasticity = "0.2"
KineticFriction = "0.45"
StaticFriction = "0.45"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="wood_squeaky"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_wood_heavy"
>
<Impact MinSpeed="5.8" SoundName="impact_wood_heavy_high"/>
<Impact MinSpeed="3.4" SoundName="impact_wood_heavy_med"/>
<Impact MinSpeed="2" SoundName="impact_wood_heavy_low"/>
<Hit MinSpeed="3" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
<Hit MinSpeed="1" SoundName="hit_wood" PSName="ps_hit_wood" PSPrio="10" />
</Material>
<Material
Name = "Dyn_Book"
Elasticity = "0.3"
KineticFriction = "0.35"
StaticFriction = "0.35"
Priority="0"
ElasticityMode = "Average"
FrictionMode = "Average"
StepType="generic_hard"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_book"
>
<Impact MinSpeed="5.8" SoundName="impact_book_high"/>
<Impact MinSpeed="3.4" SoundName="impact_book_med"/>
<Impact MinSpeed="2" SoundName="impact_book_low"/>
<Hit MinSpeed="3" SoundName="" PSName="ps_hit_soft" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="ps_hit_soft" PSPrio="10" />
</Material>
<Material
Name = "Dyn_Paper"
Elasticity = "0.25"
KineticFriction = "0.25"
StaticFriction = "0.3"
Priority="2"
ElasticityMode = "Min"
FrictionMode = "Min"
StepType="generic_hard"
MinScrapeSpeed = "1"
MinScrapeFreq = "0.9"
MinScrapeFreqSpeed = "1.2"
MaxScrapeFreq = "1.1"
MaxScrapeFreqSpeed = "2.2"
MiddleScrapeSpeed = "2"
MinScrapeContacts = "3"
ScrapeSoundName = "scrape_paper"
>
<Impact MinSpeed="5.8" SoundName="impact_paper_high"/>
<Impact MinSpeed="3.4" SoundName="impact_paper_med"/>
<Impact MinSpeed="2" SoundName="impact_paper_low"/>
<Hit MinSpeed="3" SoundName="" PSName="ps_hit_soft" PSPrio="10" />
<Hit MinSpeed="1" SoundName="" PSName="ps_hit_soft" PSPrio="10" />
</Material>
</Materials>