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Set active bug?
Spelos Away
Banned

Posts: 231
Threads: 19
Joined: Sep 2014
#13
RE: Set active bug?

We all know that Static Objects cannot be deactivated,
however every entity has a certain type.
For example:
Object
Item
Static Object

And the Static object is the problem here. If an entity in user defined values is set to Static Object it's behaviour is set to that type. Static object as we all know... cannot be deactivated.

Solutions:
- Edit the base game object and make user do the same.
- Copy the base game object, rename it use proper type and include it in you custom story folder.
- Use other entity.
(This post was last modified: 09-12-2014, 10:23 AM by Spelos.)
09-12-2014, 10:22 AM
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Messages In This Thread
Set active bug? - by samixxa - 01-27-2012, 02:49 PM
RE: Set active bug? - by Tripication - 01-27-2012, 02:50 PM
RE: Set active bug? - by samixxa - 01-27-2012, 02:54 PM
RE: Set active bug? - by flamez3 - 01-27-2012, 03:03 PM
RE: Set active bug? - by samixxa - 01-27-2012, 03:11 PM
RE: Set active bug? - by Datguy5 - 01-27-2012, 03:49 PM
RE: Set active bug? - by samixxa - 01-27-2012, 04:13 PM
RE: Set active bug? - by Datguy5 - 01-27-2012, 04:56 PM
RE: Set active bug? - by flamez3 - 01-27-2012, 04:59 PM
RE: Set active bug? - by samixxa - 01-27-2012, 05:58 PM
RE: Set active bug? - by Statyk - 01-27-2012, 08:19 PM
RE: Set active bug? - by Spelos - 09-12-2014, 10:22 AM
RE: Set active bug? - by Datguy5 - 01-27-2012, 08:29 PM
RE: Set active bug? - by Kreekakon - 09-12-2014, 10:28 AM



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