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Script Help Collide function issue
PutraenusAlivius Offline
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Posts: 4,713
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Joined: Dec 2012
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#7
RE: Collide function issue

Can't you just make a big area that covers the whole hallway, then use a script to check if the Player is in them, use GivePlayerDamage with timer so that the Player would be given damage per second.

If Player is in the area, GivePlayerDamage 10, with a looping timer until he dies.

"Veni, vidi, vici."
"I came, I saw, I conquered."
09-18-2014, 08:15 AM
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Messages In This Thread
Collide function issue - by Radical Batz - 09-17-2014, 10:53 PM
RE: Collide function issue - by Daemian - 09-18-2014, 01:44 AM
RE: Collide function issue - by Radical Batz - 09-18-2014, 07:34 AM
RE: Collide function issue - by burge4150 - 09-18-2014, 05:09 AM
RE: Collide function issue - by i3670 - 09-18-2014, 06:20 AM
RE: Collide function issue - by Mudbill - 09-18-2014, 07:27 AM
RE: Collide function issue - by PutraenusAlivius - 09-18-2014, 08:15 AM
RE: Collide function issue - by Mudbill - 09-18-2014, 08:44 AM
RE: Collide function issue - by PutraenusAlivius - 09-18-2014, 09:04 AM
RE: Collide function issue - by Wapez - 09-18-2014, 08:51 AM
RE: Collide function issue - by Radical Batz - 09-18-2014, 09:04 AM
RE: Collide function issue - by MrBehemoth - 09-18-2014, 09:22 AM
RE: Collide function issue - by Mudbill - 09-18-2014, 09:24 AM
RE: Collide function issue - by Radical Batz - 09-18-2014, 09:31 AM
RE: Collide function issue - by Mudbill - 09-18-2014, 09:59 AM
RE: Collide function issue - by Radical Batz - 09-18-2014, 10:23 AM
RE: Collide function issue - by Radical Batz - 09-18-2014, 02:09 PM
RE: Collide function issue - by burge4150 - 09-18-2014, 02:28 PM
RE: Collide function issue - by PutraenusAlivius - 09-18-2014, 02:31 PM
RE: Collide function issue - by Radical Batz - 09-18-2014, 02:33 PM



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