(09-18-2014, 09:24 AM)Mudbill Wrote: That does sound like it could work well.
On another note, I feel like this thread has kinda skewed from the original problem though. Yes, these are alternative solutions, but if what he wanted was a certain "wall of death" that follows the player, then these suggestions work more like a "slow death within an area" sorta thing. Kinda like poison. It might work in his situation, but it might also not.
Yes just as Mudbill said, it's some sorta like a wall of death like areas one after another are following you if you don't make it in time, and if you collide with them you die.
I really don't like the idea where you keep getting hurt as you mentioned Romulator cause it really won't be fair to the player :/ even if it won't deal too much damage at all.