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How to resumer everything when dying?
FlawlessHappiness Offline
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Posts: 3,980
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#9
RE: How to resumer everything when dying?

We fixed it Smile

He had 'true' in AddEntityCollideCallback, meaning it would just delete itself the first time.

We handled this by making it 'false', and then making the function so that the area would set itself inactive. This way it would not call the exact same function again if he collided with it.
But it will still be set active again, if the player dies.

Trying is the first step to success.
09-19-2014, 12:01 PM
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RE: How to resumer everything when dying? - by FlawlessHappiness - 09-19-2014, 12:01 PM



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