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Script Help [SOLVED] Using a Single Crowbar on Multiple Doors
Neelke Offline
Senior Member

Posts: 668
Threads: 82
Joined: Apr 2013
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#41
RE: Using a Single Crowbar on Multiple Doors

You can try setting a string variable to what door is being used.

SetLocalVarString("CurrentDoor", asEntity);

CreateParticleSystemAtEntity("", "ps_hit_wood.ps", GetLocalVarString("CurrentDoor"), false);

Derp.
(This post was last modified: 09-22-2014, 08:19 PM by Neelke.)
09-22-2014, 08:19 PM
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RE: Using a Single Crowbar on Multiple Doors - by Neelke - 09-22-2014, 08:19 PM



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