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Custom Model Crashing Game/Editors
Rapture Offline
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#2
RE: Custom Model Crashing Game/Editors

So I'm assuming that you have the *.dae, *.mat, *.ent and the associated texture maps along with it?

The *.mat file will be the one you need to change for the textures.

(If you already have the *.ent file, their is no need to generate a new one)
09-25-2014, 03:26 AM
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RE: Custom Model Crashing Game/Editors - by Rapture - 09-25-2014, 03:26 AM



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