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Water not affected by fog
Acies Offline
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Posts: 1,643
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Joined: Feb 2011
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#8
RE: Water not affected by fog

Okay, you'd have to change/rewrite some shaders in core/shaders to get it working properly, but there's possibly a way to make it look 'ok' as it is now. Could you provide some information on the fogarea: Color/Start/End etc.

And the water? Tile amount?

Otherwise you can try it out yourself: Have a black fog, set the end to "X". Go into the water material, set Reflection FadeEnd to "X".

[Image: mZiYnxe.png]


(This post was last modified: 09-28-2014, 06:55 PM by Acies.)
09-28-2014, 06:12 PM
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Messages In This Thread
Water not affected by fog - by FlawlessHappiness - 09-27-2014, 10:21 PM
RE: Water not affected by fog - by Viper85626 - 09-28-2014, 06:20 AM
RE: Water not affected by fog - by Neelke - 09-28-2014, 01:10 PM
RE: Water not affected by fog - by Acies - 09-28-2014, 04:26 PM
RE: Water not affected by fog - by Acies - 09-28-2014, 06:12 PM
RE: Water not affected by fog - by Acies - 09-29-2014, 12:47 PM
RE: Water not affected by fog - by Acies - 09-29-2014, 04:09 PM
RE: Water not affected by fog - by Romulator - 09-29-2014, 11:46 PM
RE: Water not affected by fog - by Acies - 09-30-2014, 12:39 AM
RE: Water not affected by fog - by Daemian - 09-30-2014, 04:30 AM
RE: Water not affected by fog - by Acies - 09-30-2014, 01:47 PM



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