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Drill, Exposy, Particles :(
Amnesiaplayer Offline
Senior Member

Posts: 539
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Joined: Jun 2014
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#13
RE: Drill, Exposy, Particles :(

Is that the only thing i have to do? do i have to connect the stone and the bucket or something others??
For secure my bucket name is Explosive and my Rock name is ExRock (but i have 5/6 rocks?)
so i have to do this
AddEntityCollideCallback("ExRock", "Explosive", "ExplodingRocks", true, 1);

Yes that's truth but i couldn't find this Big Grin but i really learned scripting Big Grin i fixed most things!! first it is really difficult.. but if you understand most things it's...

I did it Big Grin and for secure... i have 2 rocks.. 1 rock right before the cave-in (where the bucket must be placed)
and one Bigger rock (need backtracking a little bit)
if you drop the small one... i will make a message.. like This rock isn't very effective.. maybe i need a bigger rock?! and then some hints... i need to do the same step as you said but in the Void...
{

}

i have to do Popup message Right?>! so after the stone touch the bucket the message will appear... ( yes i will do something like this

AddEntityCollideCallback("WrongRock", "Explosive", "NotEffective", true, 1);

and the void things... Big Grin
(This post was last modified: 09-30-2014, 07:50 PM by Amnesiaplayer.)
09-30-2014, 07:42 PM
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Messages In This Thread
Drill, Exposy, Particles :( - by Amnesiaplayer - 09-29-2014, 07:34 PM
RE: Drill, Exposy, Particles :( - by Mudbill - 09-30-2014, 02:45 PM
RE: Drill, Exposy, Particles :( - by Neelke - 09-30-2014, 03:44 PM
RE: Drill, Exposy, Particles :( - by Radical Batz - 09-30-2014, 07:37 PM
RE: Drill, Exposy, Particles :( - by Amnesiaplayer - 09-30-2014, 07:42 PM



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