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programmatic text
MrBehemoth Offline
Senior Member

Posts: 408
Threads: 19
Joined: Feb 2014
Reputation: 40
#3
RE: programmatic text

Thanks Rom. That's not quite what I'm after, but it's a useful tip all the same!

I've already considered this approach (having the script choose the lang entry). What I'm trying to do is create a scoreboard, that would look something like this (just an example!):

.                                  Score
Levels complete:              20    200
Levels completed with dying:  17    170
Enemies killed:               15     15
Barrels smashed:              27     27
Potions drank:                 8      8

Completion bonus:                   x10

Total score:                       4200

So there would need to be a huge number of lang entries! I guess I'll have to do it in the world with entities, similarly to how Flawless shows stats and menus in Monsters.

10-26-2014, 10:56 PM
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Messages In This Thread
programmatic text - by MrBehemoth - 10-25-2014, 01:47 PM
RE: programmatic text - by Romulator - 10-25-2014, 03:35 PM
RE: programmatic text - by MrBehemoth - 10-26-2014, 10:56 PM
RE: programmatic text - by Daemian - 10-27-2014, 01:15 PM
RE: programmatic text - by MrBehemoth - 10-27-2014, 06:20 PM
RE: programmatic text - by FlawlessHappiness - 10-28-2014, 12:08 PM
RE: programmatic text - by MrBehemoth - 10-28-2014, 06:10 PM
RE: programmatic text - by FlawlessHappiness - 10-28-2014, 07:08 PM
RE: programmatic text - by Romulator - 10-27-2014, 09:24 AM
RE: programmatic text - by Ongka - 10-27-2014, 12:21 PM
RE: programmatic text - by Mudbill - 10-28-2014, 12:19 PM
RE: programmatic text - by FlawlessHappiness - 10-28-2014, 12:27 PM
RE: programmatic text - by Mudbill - 10-28-2014, 01:15 PM
RE: programmatic text - by MrBehemoth - 11-01-2014, 03:51 PM
RE: programmatic text - by Daemian - 11-01-2014, 04:04 PM
RE: programmatic text - by MrBehemoth - 11-01-2014, 04:23 PM
RE: programmatic text - by Mudbill - 11-01-2014, 04:38 PM
RE: programmatic text - by Daemian - 11-01-2014, 06:53 PM
RE: programmatic text - by MrBehemoth - 11-01-2014, 08:13 PM



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