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Script Help [SOLVED] Areas..???
MsHannerBananer Offline
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Posts: 218
Threads: 34
Joined: Sep 2013
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#2
RE: Areas..???

If you're referring to the cot/wooden beds, I believe there is one that is movable. Really it's just about connecting an interactcallback with a certain entity, so that when you touch the entity, the callback would do other stuff. Of you could do a collidecallback, which would be the same, however you'd need something to collide in order for it to work.

Now, as far as I'm aware, you can't activate actual fog boxes, however you can activate a particle fog effect with these callbacks. Really, you just need an additional script box where you want this fog particle to occur, and then with your interactcallback, just use

CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);

at the entity where you want the fog to appear.

Sorry if that's not what you wanted exactly, but that's what I'm getting from what you're asking for. Hope that helped in some way, or at least gave you an idea on how to do what you want to do. Smile

10-27-2014, 08:09 AM
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Messages In This Thread
[SOLVED] Areas..??? - by Straxedix - 10-27-2014, 07:32 AM
RE: Areas..??? - by MsHannerBananer - 10-27-2014, 08:09 AM
RE: Areas..??? - by Mudbill - 10-27-2014, 08:10 AM
RE: Areas..??? - by Ongka - 10-27-2014, 10:00 AM
RE: Areas..??? - by Straxedix - 10-28-2014, 09:53 AM



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