Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Restart a whole battle?
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#7
RE: Restart a whole battle?

(11-01-2014, 07:06 PM)Darkfire Wrote: Hey, while we are at it: If I deactivate and activate an Entity, will it reset it's position ? It would help me at closing doors without using prop force, because these functions require lot of tweaking ;(

No.

To reset an entity use ResetProp.
To close a door, use SetSwingDoorClosed

Trying is the first step to success.
(This post was last modified: 11-01-2014, 07:15 PM by FlawlessHappiness.)
11-01-2014, 07:14 PM
Find


Messages In This Thread
Restart a whole battle? - by Amnesiaplayer - 10-31-2014, 09:48 PM
RE: Restart a whole battle? - by MsHannerBananer - 10-31-2014, 11:05 PM
RE: Restart a whole battle? - by Amnesiaplayer - 10-31-2014, 11:08 PM
RE: Restart a whole battle? - by Mudbill - 11-01-2014, 01:07 AM
RE: Restart a whole battle? - by DnALANGE - 11-01-2014, 12:25 PM
RE: Restart a whole battle? - by Darkfire - 11-01-2014, 07:06 PM
RE: Restart a whole battle? - by FlawlessHappiness - 11-01-2014, 07:14 PM



Users browsing this thread: 1 Guest(s)