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Script Help Elevator Lever to Level Transition
AGP Offline
Senior Member

Posts: 448
Threads: 45
Joined: Dec 2012
Reputation: 23
#15
RE: Elevator Lever to Level Transition

Don't think I entered it in correctly:

void OnStart()
{

}

void OnEnter()
{    
    AddUseItemCallback("", "guiding_rod01", "rodarea_1", "RodMeOnce", true);
    AddUseItemCallback("", "guiding_rod02", "rodarea_2", "RodMeTwice", true);
    AddUseItemCallback("", "guiding_rod03", "rodarea_3", "RodMeThrice", true);
    
    for(int i = 1; i <= 3; i++)
    AddUseItemCallback("", "guiding_rod0"+i, "rodarea_"+i, "RodMe", true);
}

void OnLeave()
{

}

void LeverBox(string &in asEntity, int LeverState)
{
    if(GetLeverState("lever_machine_lever_1") == -1
    && GetLeverState("lever_machine_lever_2") == -1
    && GetLeverState("lever_machine_lever_3") == -1
    && GetLeverState("lever_machine_lever_4") == -1
    && GetLeverState("lever_machine_lever_5") == -1
    && GetLeverState("lever_machine_lever_6") == -1)
    {
        PlaySoundAtEntity("", "sob01.snt", "Player", 0, false);
        SetEntityActive("elevator_lever_1", false);
        SetEntityActive("elevator_lever_2", true);
                
        for(int i = 1; i <= 6; i++)
        SetEntityInteractionDisabled("lever_machine_lever_"+i, true);
        SetLocalVarInt("Lever", 1);
    }
}

void ElevatorLever(string &in asEntity, int LeverState)
{
    if(GetLocalVarInt("Lever") != 0) {
        if(GetLeverState(asEntity) == -1) Activate();
        
        PlaySoundAtEntity("", "14_elevator_activate.snt", "Player", 0, false);
        AddTimer("", 2.0, "Fade");
        StartScreenShake(0.06f, 4.0, 1.0, 1.0);
    }

void RodMeOnce(string &in asItem, string &in asEntity)
{
    SetEntityActive("guiding_rod01_stat", true);
    PlaySoundAtEntity("", "13_rod_in.snt", "rods", 0, false);
    RemoveItem("guiding_rod01");
    AddLocalVarInt("Rods", 1);
    
    if(GetLocalVarInt("Rods") == 3)
    {
        PlaySoundAtEntity("", "13_machine_extra.snt", "machine_sound", 0, false);
        PlaySoundAtEntity("", "13_machine_run.snt", "machine_sound", 0, false);
    }
}

void RodMeTwice(string &in asItem, string &in asEntity)
{
    SetEntityActive("guiding_rod02_stat", true);
    PlaySoundAtEntity("", "13_rod_in.snt", "rods", 0, false);
    RemoveItem("guiding_rod02");
    AddLocalVarInt("Rods", 1);
    
    if(GetLocalVarInt("Rods") == 3)
    {
        PlaySoundAtEntity("", "13_machine_extra.snt", "machine_sound", 0, false);
        PlaySoundAtEntity("", "13_machine_run.snt", "machine_sound", 0, false);
    }
}

void RodMeThrice(string &in asItem, string &in asEntity)
{
    SetEntityActive("guiding_rod03_stat", true);
    PlaySoundAtEntity("", "13_rod_in.snt", "rods", 0, false);
    RemoveItem("guiding_rod03");
    AddLocalVarInt("Rods", 1);
    
    if(GetLocalVarInt("Rods") == 3)
    {
        PlaySoundAtEntity("", "13_machine_extra.snt", "machine_sound", 0, false);
        PlaySoundAtEntity("", "13_machine_run.snt", "machine_sound", 0, false);
    }
}

void Fade(string &in asTimer)
{
    FadeOut(5);
    AddTimer("", 5, "TimerTransition");
}

void TimerTransition(string &in asTimer)
{
        ChangeMap("helena_001.map", "PlayerStartArea_1", "", "");
}

It's now saying unexpected end of file (101, 2).

11-26-2014, 09:13 AM
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Messages In This Thread
Elevator Lever to Level Transition - by AGP - 11-26-2014, 06:39 AM
RE: Elevator Lever to Level Transition - by AGP - 11-26-2014, 07:51 AM
RE: Elevator Lever to Level Transition - by AGP - 11-26-2014, 08:48 AM
RE: Elevator Lever to Level Transition - by AGP - 11-26-2014, 08:38 AM
RE: Elevator Lever to Level Transition - by AGP - 11-26-2014, 08:57 AM
RE: Elevator Lever to Level Transition - by AGP - 11-26-2014, 09:03 AM
RE: Elevator Lever to Level Transition - by AGP - 11-26-2014, 09:13 AM
RE: Elevator Lever to Level Transition - by AGP - 11-26-2014, 09:36 AM



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