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LIGHT HELP
Kreekakon Offline
Pick a god and pray!

Posts: 3,063
Threads: 70
Joined: Mar 2012
Reputation: 124
#2
RE: LIGHT HELP

In a sense this problem cannot be "flawlessly fixed" simply due to the fact of how lights work in HPL2. They don't cast a beam of light which then interacts with the environment. It simply points to a specified area, and tells the whole area to "light up" regardless of what the rest of the environment looks like.

I can only say that something like this can only be prevented by putting more thought into designing your levels, and placement of lights so that something like this does not occur.

[Image: Tv0YgQb.gif]
Image by BandyGrass
12-10-2014, 06:14 AM
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Messages In This Thread
LIGHT HELP - by G510s - 12-10-2014, 03:51 AM
RE: LIGHT HELP - by Kreekakon - 12-10-2014, 06:14 AM
RE: LIGHT HELP - by Newsman Waterpaper - 12-10-2014, 07:50 PM
RE: LIGHT HELP - by FlawlessHappiness - 12-10-2014, 04:55 PM
RE: LIGHT HELP - by DnALANGE - 12-10-2014, 05:05 PM
RE: LIGHT HELP - by FlawlessHappiness - 12-10-2014, 06:33 PM
RE: LIGHT HELP - by DnALANGE - 12-10-2014, 08:44 PM
RE: LIGHT HELP - by G510s - 12-10-2014, 10:56 PM



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