Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
64 bit segfault
Prophet5 Offline
Junior Member

Posts: 22
Threads: 2
Joined: Sep 2010
Reputation: 0
#3
Solved: 8 Years, 9 Months ago RE: 64 bit segfault

(09-05-2010, 07:04 AM)superluser Wrote: I'm running 64-bit here, and I didn't seem to have any trouble (other than the permissions issue). Could you post your hpl.log? (~/.frictionalgames/Amnesia/MainDemo/hpl.log)

Here's the log for the 64bit version. It seems to stop at openAl. What is also interesting is I had to run the .bin64 executable in order to even get a ~/.frictionalgames/Amnesia directory. The .desktop file didn't get a chance to create it.

I did not think the graphics test used openAl, being a "Graphics" test and all that; still the 64bit version of that segfaults too.
09-05-2010, 09:23 AM
Find


Messages In This Thread
64 bit segfault - by Prophet5 - 09-05-2010, 06:42 AM
RE: 64 bit segfault - by superluser - 09-05-2010, 07:04 AM
RE: 64 bit segfault - by Prophet5 - 09-05-2010, 09:23 AM
RE: 64 bit segfault - by jens - 09-05-2010, 12:17 PM
RE: 64 bit segfault - by Urkle - 09-05-2010, 12:43 PM
RE: 64 bit segfault - by GroteBlup - 09-05-2010, 10:35 PM
RE: 64 bit segfault - by Urkle - 09-06-2010, 02:54 AM
RE: 64 bit segfault - by Prophet5 - 09-06-2010, 07:28 AM



Users browsing this thread: 1 Guest(s)