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Engine capped to 60 updates per second?
MrBehemoth Offline
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Solved: 8 Years, 8 Months, 1 Week ago RE: Engine capped to 60 updates per second?

This is all hypothesis, but experiments in making a "timerless loop" seemed to show that the shortest possible time between script executions is 1/60s. I don't know about OpenGL, but I guess that limit goes for physics updates too, and I guess maybe HPL2 is hardcoded at 60fps because of this.

If that's true, then if you run at 120fps then the 1st and 2nd frame would be identical because nothing has happened. In other words, good luck!

(This post was last modified: 05-25-2015, 03:11 AM by MrBehemoth.)
05-25-2015, 03:10 AM
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RE: Engine capped to 60 updates per second? - by MrBehemoth - 05-25-2015, 03:10 AM



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