I have this same problem. If it's a texture issue then the auto-detect feature in display settings is very poor. If my video card (GTX 660) can't handle those settings why does it choose them?
(09-26-2015, 02:01 PM)TheBlazer Wrote: Specs:
i5 4570
GTX 770 - 2GB VRAM (latest drivers)
8GB RAM
Windows 10
So I have arrived at the point where you call in your first Zeppelin and you have to get it working (don't want to spoil anything here), and every time I stepped on the ship's loading platform to use the Omnitool terminal or the memory box the game crashed.
I had read something about texture memory usage on the Steam forums, so I set my textures to medium instead of high. Surprise surprise, the game works and I can proceed. Now, I'm still at the landed Zeppelin's platform, and if I set textures to high again, the game instantly crashes with a video driver crash.
At this point I'm wondering if crashing is caused by the game running out of video memory for textures, especially considering that my graphics card "only" has 2 gigs. It doesn't help that the Steam requirements don't list the recommended amount of VRAM. Now I don't want to do the developers' job, but the textures in SOMA are nice but they don't look that hi-res, so I'm not sure how they could possibly require more than 2GB.
TL;DR Crashing seems to be related to texture quality for me.