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See through glitch..
Ahmed85 Offline
Junior Member

Posts: 5
Threads: 1
Joined: Sep 2015
Reputation: 0
#5
Solved: 8 Years, 9 Months, 3 Weeks ago RE: See through glitch..

(09-29-2015, 08:13 AM)Thomas Wrote: Please post hpl.log found in My Documents/My Games/SOMA/Main

You mean this?

Loading data from cloud storage
--------------------------------------------------------
Files on steam cloud:
'Main/AutoSave_00-01-apartment_2015_9_26_19_8_27_0.sav'
'Main/CheckPoint.sav'
'Main/AutoSave_00-02-subway_2015_9_26_19_12_53_0.sav'
'Main/AutoSave_00-03-laboratory_2015_9_26_19_14_44_0.sav'
'Main/AutoSave_00-03-laboratory_2015_9_26_19_14_45_0.sav'
'aa_psychs_110000108303DAC_user_keys.cfg'
'Main/AutoSave_00-01-apartment_2015_9_27_17_13_37_0.sav'
'Main/AutoSave_00-01-apartment_2015_9_27_17_25_45_0.sav'
'Main/AutoSave_00-01-apartment_2015_9_27_17_33_34_0.sav'
'Main/AutoSave_00-01-apartment_2015_9_28_7_49_48_0.sav'
'Main/AutoSave_00-01-apartment_2015_9_28_17_25_8_0.sav'
- Update Config Files -
- Update Save Files -
Time: 9
Updated 0 config files and 0 save files
--------------------------------------------------------

Version 1.02
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating job manager with 7 threads and 1024 jobs
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
Creating script module
Creating lipsync module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 320x200 bpp:32 rr: 30 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' posSad-1x-1)
Available drivers:
(0) - 'windows'
(1) - 'dummy'
Creating window: (-1,-1) 320 x 200 - 32 bpp flags: 3
Setting display mode: 320 x 200 - 32 bpp 30 hz
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics 4000
Version: 4.0.0 - Build 10.18.10.3262
Max texture image units: 16
Max texture coord units: 8
Max texture buffer size: 4194304
Max texture array slices: 2048
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Texture compression 3DC: 0
Texture sRGB: 1
Geometry Instancing: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.00 - Build 10.18.10.3262
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
Max vertex uniforms: 4096
Max fragment uniforms: 4096
OGL ATIFragmentShader: 0
Tesselation: 1
MultiBindTex: 0
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine materials
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing FMOD.
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading keybinds - file version:5
Loading keybinds - file version:5
Failed parsing of XML document C:/Program Files (x86)/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.voice: file not found
Failed parsing of XML document C:/Program Files (x86)/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.lang: file not found
ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found!
ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
-------------- SAVE THREAD INIT -----------------
-------------- SAVE THREAD COMPLETED -----------------
Delayed function: object:
-------------- LOADING GAME -----------------
Started loading save file AutoSave_00-01-apartment_2015_9_28_17_25_8_0.sav
-------------- SAVE THREAD INIT -----------------
-------------- SAVE THREAD COMPLETED -----------------
-------------- SAVE THREAD INIT -----------------
-------------- SAVE THREAD COMPLETED -----------------
Map script loading started
Map script loading completed
-------------- SAVE THREAD INIT -----------------
-------------- SAVE THREAD COMPLETED -----------------
-------------- SAVE THREAD INIT -----------------
Loading keybinds - file version:5
-------------- SAVE THREAD COMPLETED -----------------
Character with name Player does not exist in voice handler!
ERROR: Couldn't create material 'Wood Robust.mat'
ERROR: Couldn't create material 'Wood Robust.mat'
ERROR: Couldn't create material 'Wood Robust.mat'
WARNING: Sub mesh '00_01_tap_(Conflict_Present)' does not exist in mesh '00_01_tap_pouring.msh'!
ERROR: Could not find bone '00_01_tap_(Conflict_Present)' in model 'C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
ERROR: Could not find bone '00_01_tap00_01_tap_(Conflict_Added)' in model 'C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
ERROR: Loading entity tap_pouring: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.msh) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Couldn't create material 'Default Soft.mat'
WARNING: Sub mesh '00_01_tap_(Conflict_Present)' does not exist in mesh '00_01_tap_pouring.msh'!
ERROR: Could not find bone '00_01_tap_(Conflict_Present)' in model 'C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
ERROR: Could not find bone '00_01_tap00_01_tap_(Conflict_Added)' in model 'C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
ERROR: Loading entity tap_pouring_kitchen: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.msh) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent) differ! Probably caused by .ent not being up to date with mesh
-------------- SAVE THREAD INIT -----------------
ERROR: Exception from module 'player/Player.hps' object: 'LuxPlayer'
ERROR: Exception at line 472 col: 4 in 'void cScrPlayer::OnAnalogInput(int, const cVector3f&in)' at section 'Player.hps'
ERROR: Exception from module 'player/Player.hps' object: 'LuxPlayer'
ERROR: Exception at line 472 col: 4 in 'void cScrPlayer::OnAnalogInput(int, const cVector3f&in)' at section 'Player.hps'
ERROR: Exception from module 'player/Player.hps' object: 'LuxPlayer'
ERROR: Exception at line 472 col: 4 in 'void cScrPlayer::OnAnalogInput(int, const cVector3f&in)' at section 'Player.hps'
ERROR: Exception from module 'player/Player.hps' object: 'LuxPlayer'
ERROR: Exception at line 472 col: 4 in 'void cScrPlayer::OnAnalogInput(int, const cVector3f&in)' at section 'Player.hps'
ERROR: Exception from module 'player/Player.hps' object: 'LuxPlayer'
ERROR: Exception at line 472 col: 4 in 'void cScrPlayer::OnAnalogInput(int, const cVector3f&in)' at section 'Player.hps'
ERROR: Exception from module 'player/Player.hps' object: 'LuxPlayer'
ERROR: Exception at line 472 col: 4 in 'void cScrPlayer::OnAnalogInput(int, const cVector3f&in)' at section 'Player.hps'
ERROR: Could not find bone 'Root_Ctrl' in model 'C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/character/player/hands/hands_human.ent'
ERROR: Loading entity Recreated Entity: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/character/player/hands/hands_human.msh) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/character/player/hands/hands_human.ent) differ! Probably caused by .ent not being up to date with mesh
-------------- LOADING GAME COMPLETE -----------------
-------------- SAVE THREAD COMPLETED -----------------
ERROR: Could not find script object 'comic_book_1' for calling global func '_Global_CanBeHighlighted'
ERROR: Could not find script object 'comic_book_1' for calling global func '_Global_CanBeHighlighted'
ERROR: Could not find script object 'comic_book_1' for calling global func '_Global_CanBeHighlighted'
GraphicsInfo: Vendor: Intel;Renderer: Intel® HD Graphics 4000;Version: 4.0.0 - Build 10.18.10.3262;GLSL: 4.00 - Build 10.18.10.3262;VRAM: 0 mb;
AutoDetect Quality: Low; Base 0; VRAM 1024 mb
GraphicsInfo: Vendor: Intel;Renderer: Intel® HD Graphics 4000;Version: 4.0.0 - Build 10.18.10.3262;GLSL: 4.00 - Build 10.18.10.3262;VRAM: 0 mb;
AutoDetect Quality: Low; Base 0; VRAM 1024 mb
ERROR: Could not find sound entity MenuBGNoise in Sound_Stop
-------------- SAVING GAME -----------------
Started save file AutoSave_00-01-apartment_2015_9_28_17_34_14_0.sav
-------------- SAVE THREAD INIT -----------------
Cloud saved: Main/AutoSave_00-01-apartment_2015_9_28_17_34_14_0.sav
-------------- SAVE THREAD COMPLETED -----------------
Loading keybinds - file version:5
Failed parsing of XML document C:/Program Files (x86)/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.voice: file not found
Failed parsing of XML document C:/Program Files (x86)/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.lang: file not found
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found!
ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
-------------- SAVE THREAD INIT -----------------
-------------- SAVE THREAD COMPLETED -----------------
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 25.368206
--------------------------------------------------------

User Exit
--------------------------------------------------------
Saving user config.
Saving key config.
Deleting game modules.
'LuxMusicHandler'
'LoadHandler'
'LuxInputHandler'
'LuxHelpFuncs'
'LuxMapHelper'
'LuxGuiHandler'
'LuxAchievementHandler'
'LuxSaveHandler'
'LuxDebugHandler'
'LuxVoiceHandler'
'LuxMapHandler'
'LuxEventDatabaseHandler'
'LuxPlayer'
'LuxEffectHandler'
'LuxSoundscapeHandler'
'LuxDialogHandler'
'LuxCritterHandler'
'HintHandler'
'DescriptionHandler'
'PlayerToolHandler'
'PlayerPickupHandler'
'TerrainParticleHandler'
'DistortionEffectsHandler'
'DatamineHandler'
'LightFlashHandler'
'MapEffectsHandler'
'AttackMeterHandler'
'GameOverHandler'
'EmotionHandler'
'WakeHandler'
'MenuHandler'
'InfectionHandler'
'InventoryHandler'
'PlayerEnergyHandler'
'HighlightEffectHandler'
'PlayerHandsHandler'
'CreditsHandler'
Cloud storage saving and clean-up
--------------------------------------------------------
Updated key config cloud file: aa_psychs_110000108303DAC_user_keys.cfg. Cloud date: (26/8/2015 19:17:12)
Save files:
#1: 'Main/AutoSave_00-01-apartment_2015_9_26_19_8_27_0.sav' local: 'C:\Users\AHMED\Documents/My Games/Soma/Main/aa_psychs_110000108303DAC/AutoSave_00-01-apartment_2015_9_26_19_8_27_0.sav'
#2: 'Main/CheckPoint.sav' local: 'C:\Users\AHMED\Documents/My Games/Soma/Main/aa_psychs_110000108303DAC/CheckPoint.sav'
#3: 'Main/AutoSave_00-02-subway_2015_9_26_19_12_53_0.sav' local: 'C:\Users\AHMED\Documents/My Games/Soma/Main/aa_psychs_110000108303DAC/AutoSave_00-02-subway_2015_9_26_19_12_53_0.sav'
#4: 'Main/AutoSave_00-03-laboratory_2015_9_26_19_14_44_0.sav' local: 'C:\Users\AHMED\Documents/My Games/Soma/Main/aa_psychs_110000108303DAC/AutoSave_00-03-laboratory_2015_9_26_19_14_44_0.sav'
#5: 'Main/AutoSave_00-03-laboratory_2015_9_26_19_14_45_0.sav' local: 'C:\Users\AHMED\Documents/My Games/Soma/Main/aa_psychs_110000108303DAC/AutoSave_00-03-laboratory_2015_9_26_19_14_45_0.sav'
#6: 'Main/AutoSave_00-01-apartment_2015_9_27_17_13_37_0.sav' local: 'C:\Users\AHMED\Documents/My Games/Soma/Main/aa_psychs_110000108303DAC/AutoSave_00-01-apartment_2015_9_27_17_13_37_0.sav'
#7: 'Main/AutoSave_00-01-apartment_2015_9_27_17_25_45_0.sav' local: 'C:\Users\AHMED\Documents/My Games/Soma/Main/aa_psychs_110000108303DAC/AutoSave_00-01-apartment_2015_9_27_17_25_45_0.sav'
#8: 'Main/AutoSave_00-01-apartment_2015_9_27_17_33_34_0.sav' local: 'C:\Users\AHMED\Documents/My Games/Soma/Main/aa_psychs_110000108303DAC/AutoSave_00-01-apartment_2015_9_27_17_33_34_0.sav'
#9: 'Main/AutoSave_00-01-apartment_2015_9_28_7_49_48_0.sav' local: 'C:\Users\AHMED\Documents/My Games/Soma/Main/aa_psychs_110000108303DAC/AutoSave_00-01-apartment_2015_9_28_7_49_48_0.sav'
#10: 'Main/AutoSave_00-01-apartment_2015_9_28_17_25_8_0.sav' local: 'C:\Users\AHMED\Documents/My Games/Soma/Main/aa_psychs_110000108303DAC/AutoSave_00-01-apartment_2015_9_28_17_25_8_0.sav'
#11: 'Main/AutoSave_00-01-apartment_2015_9_28_17_34_14_0.sav' local: 'C:\Users\AHMED\Documents/My Games/Soma/Main/aa_psychs_110000108303DAC/AutoSave_00-01-apartment_2015_9_28_17_34_14_0.sav'
--------------------------------------------------------

Deleting config files.
--------------------------------------------------------

Exiting Script Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all im guis
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------

-------------------
Potential resource leaks
-------------------
- FrameBuffer: ImageTrailBuffer
- Texture: ImageTrailTexture
-------------------

--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Stopped texture stream thread
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Lipsync Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Script
Physics
Sound
Input
Resources
System
Graphics
Haptic
Lipsync
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|
09-29-2015, 11:48 AM
Find


Messages In This Thread
See through glitch.. - by Ahmed85 - 09-28-2015, 05:45 PM
RE: See through glitch.. - by Slanderous - 09-28-2015, 06:33 PM
RE: See through glitch.. - by Ahmed85 - 09-28-2015, 07:21 PM
RE: See through glitch.. - by Thomas - 09-29-2015, 08:13 AM
RE: See through glitch.. - by Ahmed85 - 09-29-2015, 11:48 AM
RE: See through glitch.. - by Thomas - 09-30-2015, 07:32 AM
RE: See through glitch.. - by Ahmed85 - 09-30-2015, 06:29 PM
RE: See through glitch.. - by jens - 09-30-2015, 07:07 PM
RE: See through glitch.. - by Ahmed85 - 10-01-2015, 01:33 AM



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