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Crashes on startup
jesusbiscuit Offline
Junior Member

Posts: 1
Threads: 1
Joined: Sep 2015
Reputation: 0
#1
Solved: 8 Years, 9 Months ago Crashes on startup

i have tried updating my drivers, verifying the game cache (steam) and uninstalling and reinstalling, yet it still crashes on startup. i've played in the past on this same system with no issues.
blackbox says: amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module ig4icd32.dll an 0023:068C3DC2

stack trace
0023:068C3DC2 ig4icd32.dll
0023:068C405D ig4icd32.dll
0023:068C6A78 ig4icd32.dll
0023:068C741A ig4icd32.dll

hpl file
Version 1.31

-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics
Version: 2.1.0 - Build 8.15.10.2189
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 0
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2189
ShaderModel 2: 1
ShaderModel 3: 0
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3

any help would be greatly apreciated
09-30-2015, 10:02 AM
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Messages In This Thread
Crashes on startup - by jesusbiscuit - 09-30-2015, 10:02 AM
RE: Crashes on startup - by Mudbill - 09-30-2015, 11:48 AM



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