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New Game Design/Gameplay needed for dealing with Enemies in future games
Googolplex Offline
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RE: New Game Design/Gameplay needed for dealing with Enemies in future games

(10-02-2015, 08:52 PM)brus Wrote: In that sentence I didn't mean skills as in RPG games.
I mean, why not collect scraps and use your skills to built usefull stuff/items? So, you start as unimportant person but you evolve learning things as in life. RPG survival game could be well done quite with an appraisal.

If you were put is some strange situation, wouldn't you have urge to make something usefull to help you along the way? (you don't have to answer that, it's a retorical question)
Different items could react with some things and figuring out could be quite a puzzle.

Yes, here I absolutely agree with you. Am I right that you mean using scraps in the environment to build your way out? This is something I like in the Penumbra games. Puzzles based on interactions and physics.



(This post was last modified: 10-02-2015, 09:35 PM by Googolplex.)
10-02-2015, 09:32 PM
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RE: New Game Design/Gameplay needed for dealing with Enemies in future games - by Googolplex - 10-02-2015, 09:32 PM



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