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SOMA Enemies (major spoilers)
Kein Offline
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#38
RE: SOMA Enemies (major spoilers)

(10-03-2015, 04:39 PM)GhylTarvoke Wrote:
(10-03-2015, 03:05 PM)Kein Wrote:
Quote:EDIT: The "Cthulhu-like being" that I thought was WAU was actually a crew member, Johan Ross. He's a very weird guy.
No, the Ghost is ROSS, the Cthulhu-like similar to Proxy is another "mutated" crew member, anyone figured out who btw?

By "Cthulhu-like being", I meant Ross, the ghost. He looks a bit like Cthulhu. Do you mean Yoshida, the last one? (BTW, I love how the forum's spellchecker recognizes "Cthulhu".)

They are very different, tho, Ross has pretty distinguishable "abilities" and behavior to confuse them with each other.

Quote:
(10-03-2015, 03:05 PM)Kein Wrote:
(09-29-2015, 06:23 PM)Paddy™ Wrote: Was this enemy cut from the game?

\SOMA\entities\character\flesher\patchwork_man

Spoiler below!
[Image: patchwork.jpg]

The entity has a full range of animations and appears in several map files and scripts, but I don't remember seeing him anywhere except as a corpse in Omicron. Maybe the corpse was originally supposed to spring to life, but for whatever reason it didn't make the final cut.

He's mentioned in these portions of the 03_02_omicron_inside.hps map file; maybe a scripter can understand what was supposed to happen with him:

Spoiler below!
    //--------------------------------------------
    
    bool DeadBodyMusicTrigger(const tString &in asParent, const tString &in asChild, int alState)
    {
        Map_AddTimer("DeadBodyMusic", 0.5f, "Timer_DeadBodyMusic");
        return true;
    }
    
    bool mbDeadBodyMusic = false;
    void Timer_DeadBodyMusic(const tString &in asTimer)
    {
        if(mbDeadBodyMusic==false && Entity_IsActive("patchwork_spook"))
        {
            Music_Play("01_01_dead_diver", 0.55f, false, eMusicPrio_MinorEvent);
            mbDeadBodyMusic = true;
        }
    }
        
    //--------------------------------------------

    //-------------------------------------------------------

    ////////////////////////////
    // Run when entering map
    void OnEnter()
    {
        MainMenu_SetBGPhase(eMainMenuPhase_2_4_To_3_3);
        
        //Effect_Fade_Out(0);
    //    Effect_Fade_In(5);
        BeginIntro();
        
        Entity_PlayAnimation("patchwork_spook","lying",0.0f,true);
        
        iPhysicsWorld @pWorld = cLux_GetCurrentMap().GetPhysicsWorld();
        cLux_AddDebugMessage("WorldSize: "+pWorld.GetWorldSizeMin()+ " - "+pWorld.GetWorldSizeMax());
        
        //Voice_SetSource("Catherine", "Player", 2, 20, true, 20);
    }

    //-------------------------------------------------------


He does comes to life and "works" like "infected/resurrected crying woman"

Wait, what?! This sounds awesome.
[/quote]

UNLESS I'm mistaken, isn't the second ressurected enemy is him? I mean, he is lying around in that hallway at Omicorn ffor a while but once you get the chargepack he is gone. I always assumed he was the second "resurrected crew member" since it did not cry, just moan or something.

(10-03-2015, 08:07 PM)Science Bird Wrote: I mainly left out the fish and monsters because, while significant threats, they don't mean much to me. They aren't horror creatures in a sense that I enjoy because (as the SCP people say) "thing what is good fighting and kills you" is not scary. Sure they have names and there are mildly different ways of coping, but overall it is "run away from / hide next to or in something".

I dunno man, when that Wyrm casually flew over me while I was curiously inspecting the wilds in the Abyss it spooked me pretty good.

Quote:Basically, at that point (and now) I see two possible explanations:
A) The entity is yoshida. In that case we have an unexplained accessing of a suit by WAU that I couldn't find any other signs for and that is never solved (as in, if /4subjWAUr/ isn't the entity, what and where is it then?)
B) The entity is /4subjWAUr/. In that case, it is kind of unclear how, with that thing around, yoshida still found the time to get into a suit. That does not leave as huge of a gap for me personally, I could still imagine that the entity was distracted somewhere else for long enough.

So I don't have that solid of a factual basis for calling it that, it is very much an "I really want it to be that" thing. But I hope it is well-founded enough.

As someone pointed out before, it is pretty clear the monster is Yoshida. Well, whatever left of him/whatever he is now.

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Messages In This Thread
SOMA Enemies (major spoilers) - by GhylTarvoke - 09-10-2015, 07:22 PM
RE: SOMA Enemies (major spoilers) - by Koopa Rs07 - 09-10-2015, 07:31 PM
RE: SOMA Enemies (major spoilers) - by Slanderous - 09-10-2015, 10:20 PM
RE: SOMA Enemies (major spoilers) - by Koopa Rs07 - 09-11-2015, 01:17 AM
RE: SOMA Enemies (major spoilers) - by Radiance - 09-11-2015, 11:06 AM
RE: SOMA Enemies (major spoilers) - by crc32a - 09-27-2015, 11:18 PM
RE: SOMA Enemies (major spoilers) - by Slanderous - 09-11-2015, 12:35 PM
RE: SOMA Enemies (major spoilers) - by TiManGames - 09-11-2015, 12:50 PM
RE: SOMA Enemies (major spoilers) - by MrSteve - 09-11-2015, 12:53 PM
RE: SOMA Enemies (major spoilers) - by TiManGames - 09-11-2015, 12:57 PM
RE: SOMA Enemies (major spoilers) - by Radiance - 09-11-2015, 01:25 PM
RE: SOMA Enemies (major spoilers) - by Hestia - 09-23-2015, 06:48 AM
RE: SOMA Enemies (major spoilers) - by Hestia - 09-24-2015, 02:14 PM
RE: SOMA Enemies (major spoilers) - by Kein - 09-28-2015, 12:49 PM
RE: SOMA Enemies (major spoilers) - by Kein - 10-03-2015, 03:05 PM
RE: SOMA Enemies (major spoilers) - by Kein - 10-03-2015, 09:05 PM
RE: SOMA Enemies (major spoilers) - by Paddy™ - 10-13-2015, 08:19 AM
RE: SOMA Enemies (major spoilers) - by Kein - 10-13-2015, 07:50 PM
RE: SOMA Enemies (major spoilers) - by Queenixx - 05-24-2017, 10:23 AM
RE: SOMA Enemies (major spoilers) - by Paddy™ - 09-29-2015, 06:23 PM
RE: SOMA Enemies (major spoilers) - by TiManGames - 09-30-2015, 12:31 AM
RE: SOMA Enemies (major spoilers) - by A.M Team - 09-30-2015, 07:13 AM
RE: SOMA Enemies (major spoilers) - by kojack - 09-30-2015, 12:47 PM
RE: SOMA Enemies (major spoilers) - by humanoid - 10-02-2015, 11:19 PM
RE: SOMA Enemies (major spoilers) - by DenifClock - 09-30-2015, 07:28 PM
RE: SOMA Enemies (major spoilers) - by A.M Team - 09-30-2015, 09:00 PM
RE: SOMA Enemies (major spoilers) - by Radiance - 10-02-2015, 09:31 PM
RE: SOMA Enemies (major spoilers) - by A.M Team - 10-02-2015, 10:01 PM
RE: SOMA Enemies (major spoilers) - by Romulator - 10-03-2015, 06:02 AM
RE: SOMA Enemies (major spoilers) - by Radiance - 10-03-2015, 01:55 PM
RE: SOMA Enemies (major spoilers) - by Romulator - 10-03-2015, 01:56 PM
RE: SOMA Enemies (major spoilers) - by Kein - 10-03-2015, 09:48 PM
RE: SOMA Enemies (major spoilers) - by PathOS - 10-10-2015, 03:56 AM
RE: SOMA Enemies (major spoilers) - by Kein - 10-10-2015, 04:28 AM
RE: SOMA Enemies (major spoilers) - by kojack - 10-10-2015, 04:14 PM
RE: SOMA Enemies (major spoilers) - by kojack - 10-11-2015, 01:49 AM
RE: SOMA Enemies (major spoilers) - by Kein - 10-11-2015, 03:14 AM
RE: SOMA Enemies (major spoilers) - by kojack - 10-11-2015, 06:26 AM
RE: SOMA Enemies (major spoilers) - by Potato - 10-12-2015, 02:05 AM
RE: SOMA Enemies (major spoilers) - by kojack - 10-13-2015, 09:58 AM
RE: SOMA Enemies (major spoilers) - by gideon - 07-04-2017, 11:31 AM



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