SineDeus
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RE: Discussion: Monster Behavior in SOMA (Mild Spoilers)
i thought the enemies were even scarier in the way that they never left you alone. Considering the diversity in rooms and space in some areas, if they had just randomly been walking around you would get past them extremely easily. The fact that they constantly were between you and your goal created such tension and made you realize you were gunna have be very very crafty to get past them (the blind monsters though were really easy). FG stated before this game released that the monsters were not at all the focus of the scares and more like very frightening obstacles to truly show you how wretched people became from the WAU, this is essentially a story game. The programming of the monsters also makes a lot of sense to me, it didn't seem at all un-immersive, when you move to a new place, the monsters generally hear/sense you going there, so their programming tells them to stay in that same area and look around, and eventually go silent/stay still in order to trick you into thinking it's safe and then ambushing. They had a very predatory stance
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10-06-2015, 08:43 PM |
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