(09-23-2015, 07:40 PM)Newsman Waterpaper Wrote:
Idk, I gotta disagree. The fear for me came in not knowing at first how to react to each new monster, whereas in both Amnesia games, the same monsters were used throughout and it got really repetitive. To me, AMFP had the weakest ones for sure - I literally chased one through the area underneath the church and got right up to it and it did nothing. I had more sympathy for those things than anything else. I think the charm in SOMA's monsters was in their gimmicks tbh.
I think the reason the Upsilon proxy was slow and not super interesting was just to introduce people who haven't played other Frictional games to the whole process and to build some tension. I agree with you tho on the designs of TDD monsters being really scary, at least the Brute. That thing fucked with me. Other than that, monsters like the Theta proxies reminded me of Black Plague's Tuurngaits, which weren't super scary to me appearance-wise.