Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 4.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Working Amnesia-Style Inventory System (In Progress)
WALP Offline
Posting Freak

Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation: 45
#25
RE: Working Amnesia-Style Inventory System (In Progress)

[quote='Abion47' pid='330141' dateline='1445019681']
I don't quite recall how the Amnesia momento system worked, so I'll have to do some research before I say if it will be a simple implementation or not. IIRC, the momentos section was basically just one-line journal entries for current objectives?
[quote]

Pretty much mementos is just 1 page with some stuff written like:
  • The door to the storage is locked
  • This room has a weird feeling to it
  • I need to find a way out of here
  • etc

A thing thing that makes mementos a bit different though, is the fact that the individual items in the list of mementos need to be added/triggered individually, since they are relevant at different times in the game. Fx you might have a memento added when you first start that you need to escape, then later that a door is locked when you try to open it. You also need a little icon in the corner of the screen or at the very least a sound to indicate a new memento has been added.
10-16-2015, 07:42 PM
Find


Messages In This Thread
RE: Working Amnesia-Style Inventory System (In Progress) - by WALP - 10-16-2015, 07:42 PM



Users browsing this thread: 3 Guest(s)