(10-26-2015, 11:11 AM)Modulator Wrote: Actually, in a lot of video games, that first option occurs. The same mechanic was used in Amnesia, and is spoken about in the developer commentary about it. Great work! I was going to tackle this issue but procrastination kicked in :p
Oh for sure. I was only sort of surprised to find out that was the case. I do know that some 3D games have the capability to be on a platform that is actually moving and still retain full motion, but they generally appear to be the exception rather than the rule, and I'd imagine those games have customized physics engines in order to do so.
I mean, it doesn't sound like it would be difficult in theory. Just have it so that when your character is standing on a platform, when that platform enters motion, have the player's character body lock its local transforms to be in reference to the platform rather than the world as a whole, then perform input and velocities with the new reference in mind. But I guess that if that were so easy, then there would be a whole lot more games doing it.
(10-26-2015, 11:11 AM)Modulator Wrote: If you get a moment, could you put up an article about this on the wiki? While your Workshop mod will be beneficial for copy-pasting, some users are unable to access the Workshop. Furthermore, some people may want to learn how sequences work and may learn greater from actually reading and implementing rather than simply looking at code
Yeah, as jens posted, Sequences already have a fairly comprehensive page detailing their usage. The only thing it could really benefit from is a practical example of their application, and I've put up two of them now.