Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Amnesia asset in SOMA
Seneth Offline
Junior Member

Posts: 26
Threads: 9
Joined: Apr 2015
Reputation: 0
#3
RE: Amnesia asset in SOMA

(11-30-2015, 09:32 PM)Danarogon AP Wrote: All assets from Amnesia can be easily exported to Soma. However some entities might have some problems when you do it. All I can say is, just adjust the weird entities on model editor. And be sure to import other things such as billboards as well, because some entities might use them.

yes.. but Idk why, but all textures (primitives) and almost all static= bad lighting Big Grin

I copy castlebase in soma folder and try this walls and then one big pointlight Big Grin
[Image: 12322462_1084105608296802_6297598619457140222_o.jpg]
(This post was last modified: 11-30-2015, 09:59 PM by Seneth.)
11-30-2015, 09:49 PM
Find


Messages In This Thread
Amnesia asset in SOMA - by Seneth - 11-30-2015, 09:26 PM
RE: Amnesia asset in SOMA - by Danarogon AP - 11-30-2015, 09:32 PM
RE: Amnesia asset in SOMA - by Seneth - 11-30-2015, 09:49 PM
RE: Amnesia asset in SOMA - by Romulator - 12-01-2015, 12:26 AM
RE: Amnesia asset in SOMA - by Aaron - 12-01-2015, 03:53 PM



Users browsing this thread: 1 Guest(s)