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How to use Effect_Screen_Start?
WALP Offline
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RE: How to use Effect_Screen_Start?

(01-04-2016, 12:09 AM)Abion47 Wrote: Every example of Effect_Screen_Start that I can find in FG scripts uses a ".mat" file and the declaration for the function in hps_api.hps calls the first parameter "asMaterial", so I'm guessing that you need to first create a material of the image with the MaterialEditor and use that.
already tried that, and yes it is required, since without it wont even show the solid black/illuminated color on the screen.

But how do I make so it shows the actual texture instead of a solid color is my issue

EDIT: On another note could you tell me where you found those examples in their scripts? they would help out a lot in comparing what I am doing different
(This post was last modified: 01-04-2016, 06:45 AM by WALP.)
01-04-2016, 06:42 AM
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Messages In This Thread
How to use Effect_Screen_Start? - by WALP - 01-03-2016, 11:34 PM
RE: How to use Effect_Screen_Start? - by Abion47 - 01-04-2016, 12:09 AM
RE: How to use Effect_Screen_Start? - by WALP - 01-04-2016, 06:42 AM
RE: How to use Effect_Screen_Start? - by Aaron - 01-04-2016, 09:22 AM
RE: How to use Effect_Screen_Start? - by WALP - 01-04-2016, 05:19 PM



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