Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to use Effect_Screen_Start?
WALP Offline
Posting Freak

Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation: 45
#5
RE: How to use Effect_Screen_Start?

(01-04-2016, 09:22 AM)Aaron Wrote: Like Abion47 said, the "texture" must be in a material. The material should usually be of the translucent type so it can fade.

Example:
Effect_Screen_Start("nameofmaterial.mat", cVector2f(0.5, 0.5), cVector2f(1.8, 1.8), 1, 0.4f, 0.2f, 0.6f);

Effect_Screen_Start("nameofmaterial.mat", cVector2f(positionX, positionY), cVector2f(sizeX, sizeY), Alpha, fadeInTime, stayTime, fadeOutTime);

Thanks, it works now!
01-04-2016, 05:19 PM
Find


Messages In This Thread
How to use Effect_Screen_Start? - by WALP - 01-03-2016, 11:34 PM
RE: How to use Effect_Screen_Start? - by Abion47 - 01-04-2016, 12:09 AM
RE: How to use Effect_Screen_Start? - by WALP - 01-04-2016, 06:42 AM
RE: How to use Effect_Screen_Start? - by Aaron - 01-04-2016, 09:22 AM
RE: How to use Effect_Screen_Start? - by WALP - 01-04-2016, 05:19 PM



Users browsing this thread: 1 Guest(s)