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New Game Design/Gameplay needed for dealing with Enemies in future games
A.M Team Offline
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Posts: 811
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Joined: Sep 2014
#33
RE: New Game Design/Gameplay needed for dealing with Enemies in future games

I would have liked to have seen an enemy that would charge at you if spotted but then run away in fear if he/she sees you carrying a heavy and/or dangerous objects (like a knife, fire extinguisher, ect.).

If he/she gets uses to you carrying objects then the enemy would charge at you and when you wake up the object is taken away from you.

Now he/she will still charge at you regardless of what you are carrying.

Interesting, not by-the-books mechanics-as-metaphor gameplay would have probably won SOMA some extra praise.
01-13-2016, 10:23 PM
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RE: New Game Design/Gameplay needed for dealing with Enemies in future games - by A.M Team - 01-13-2016, 10:23 PM



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