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New Game Design/Gameplay needed for dealing with Enemies in future games
Cranky Old Man Offline
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RE: New Game Design/Gameplay needed for dealing with Enemies in future games

(01-15-2016, 03:09 AM)Lazoriss Wrote: [A lot.]

While I don't agree with Yahtzee, the beginning of the game was from the FIRST premise of the game - one that they scrapped. That game seemed to be about a man taking a scan, and then he's pulled into some kind of HR Giger parallel dimension. It features a zombie Munshi, and a demon Munshi, and mysterious men is space/diving suits. It feels like we missed a whole game there. ...or even TWO, considering the first trailer of SOMA being set in medieval times. It wasn't nearly as polished as the released SOMA, but I would have liked to play it.

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01-15-2016, 03:36 AM
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RE: New Game Design/Gameplay needed for dealing with Enemies in future games - by Cranky Old Man - 01-15-2016, 03:36 AM



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