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Script - Piano Music
Spelos Away
Banned

Posts: 231
Threads: 19
Joined: Sep 2014
#13
RE: Script - Piano Music

PHP Code: (Select All)
void OnStart()
{
    
FadeOut(0.01f);
    
AddTimer("", 2.1f, "awake2");
    
AddTimer("", 5.0f, "awake");
    
FadePlayerRollTo(90, 1, 2);
    
MovePlayerHeadPos(0, -1.5f, 0, 1, 0.1f);
    
    
PlayMusic("00_event_gallery", true, 1, 0.1, 10, false);
    
AddTimer("StopMusicTimer", 15.0f, "StopMusicFunc");
    
    
PreloadSound("general_piano01.snt");
    
SetEntityPlayerInteractCallback("ScriptArea_001", "PianoFunc", false);
     
    
AddEntityCollideCallback("Player", "Script001", "Script001", true, 1);
    
AddEntityCollideCallback("Player", "kappa33", "kappa33", true, 1);
    
AddUseItemCallback("", "key01", "door01", "UseKeyOnDoor", true);
    
AddUseItemCallback("", "key02", "door02", "UseKeyOnDoor", true);
    
    
    
AddEntityCollideCallback("Player", "ScryptArea1_1", "Scrypt2", true, 1);
    
AddEntityCollideCallback("Player", "Jumpperro", "Jumpscare2", true, 1);
    
AddEntityCollideCallback("Player", "jumperro022", "Jumpscare3", true, 1);
    
AddUseItemCallback("", "KeyDesc01", "level_hub_1", "FUNCTION", true);
}
    
void StopMusicFunc(string &in asTimer)
{
    
StopMusic(1.0f, 10);
}
    
    
void PianoFunc(string &in asEntity)
{
    
StopSound("PianoSound", 2.5f);
    
PlaySoundAtEntity("PianoSound", "general_piano01.snt", "Script001", 0.5f, false);
} 

    
    
void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
        
SetSwingDoorLocked(asEntity, false, true);
        
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
        
RemoveItem(asItem);
}
    
    

    
    
void FUNCTION(string &in item, string &in door)
    {
    
SetLevelDoorLocked("level_hub_1", false);
    
PlayGuiSound("unlock_door.snt", 100);
    
RemoveItem("KeyDesc01");
    }
    
    
void Scrypt2(string &in asParent, string &in asChild, int alState)
{
SetMessage("MessageCategory2", "MessageEntry2", 0);
} 

void kappa33(string &in asParent, string &in asChild, int alState)
{
SetMessage("MessageCategory3", "MessageEntry3", 0);
} 

void Jumpscare2(string &in asParent, string &in asChild, int alState)
{
PlayGuiSound("15_the_big_scream.snt", 1.0f);
SetEntityActive("portret1", true);
SetEntityActive("portret2", true);
SetEntityActive("portret3", true);
SetEntityActive("portret4", true);
SetEntityActive("portret5", true);
SetEntityActive("portret6", true);
SetEntityActive("portret7", true);

SetEntityActive("redlamp1", true);
SetEntityActive("redlamp2", true);
SetEntityActive("redlamp3", true);
SetEntityActive("redlamp4", true);
SetEntityActive("redlamp5", true);
SetEntityActive("redlamp6", true);
SetEntityActive("redlamp7", true);
SetEntityActive("redlamp8", true);
AddTimer("", 2.5f, "JumpscareEntity_Gone");


}

void Jumpscare3(string &in asParent, string &in asChild, int alState)
{
PlayGuiSound("15_body_impact.snt", 1.0f);
SetEntityActive("rycerz1", true);
SetEntityActive("rycerz2", true);
SetEntityActive("rycerz3", true);
SetEntityActive("rycerz4", true);
SetEntityActive("rycerz5", true);
SetEntityActive("rycerz6", true);
SetEntityActive("rycerz7", true);
SetEntityActive("rycerz8", true);
AddTimer("", 2.5f, "JumpscareEntity_Gone");
}


void awake2(string asTimer)
{
    
FadeIn(5.0f);
}

void awake(string asTimer)
{
    
FadePlayerRollTo(0, 1, 2);
    
MovePlayerHeadPos(0, 0.0f, 0, 0.5, 0.1f);
} 
02-27-2016, 03:58 PM
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Messages In This Thread
Script - Piano Music - by Abihishi - 02-26-2016, 02:47 PM
RE: Script - Piano Music - by Spelos - 02-26-2016, 03:09 PM
RE: Script - Piano Music - by Abihishi - 02-26-2016, 04:47 PM
RE: Script - Piano Music - by Spelos - 02-26-2016, 05:51 PM
RE: Script - Piano Music - by Abihishi - 02-27-2016, 10:32 AM
RE: Script - Piano Music - by Spelos - 02-27-2016, 11:03 AM
RE: Script - Piano Music - by Abihishi - 02-27-2016, 11:55 AM
RE: Script - Piano Music - by Abihishi - 02-27-2016, 01:19 PM
RE: Script - Piano Music - by Spelos - 02-27-2016, 01:32 PM
RE: Script - Piano Music - by Abihishi - 02-27-2016, 02:54 PM
RE: Script - Piano Music - by Spelos - 02-27-2016, 03:16 PM
RE: Script - Piano Music - by Abihishi - 02-27-2016, 03:50 PM
RE: Script - Piano Music - by Spelos - 02-27-2016, 03:58 PM
RE: Script - Piano Music - by Abihishi - 02-27-2016, 06:37 PM
RE: Script - Piano Music - by Spelos - 02-27-2016, 07:21 PM
RE: Script - Piano Music - by Abihishi - 02-28-2016, 12:11 PM
RE: Script - Piano Music - by Spelos - 02-28-2016, 12:45 PM
RE: Script - Piano Music - by Abihishi - 02-28-2016, 12:51 PM
RE: Script - Piano Music - by Spelos - 02-28-2016, 01:04 PM
RE: Script - Piano Music - by Mudbill - 02-28-2016, 06:02 PM
RE: Script - Piano Music - by Spelos - 02-28-2016, 08:12 PM
RE: Script - Piano Music - by Abihishi - 02-29-2016, 05:35 PM
RE: Script - Piano Music - by Spelos - 02-29-2016, 07:41 PM
RE: Script - Piano Music - by Abihishi - 02-29-2016, 08:11 PM
RE: Script - Piano Music - by Abihishi - 03-01-2016, 05:14 PM
RE: Script - Piano Music - by Spelos - 03-01-2016, 05:19 PM
RE: Script - Piano Music - by Abihishi - 03-01-2016, 05:44 PM
RE: Script - Piano Music - by Spelos - 03-01-2016, 05:54 PM
RE: Script - Piano Music - by Abihishi - 03-01-2016, 06:53 PM



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