(02-29-2016, 07:49 PM)Spelos Wrote: Does the custom story description (in the menu) appear correctly?
Also, could you post the full extra_english.lang ?
As for the checkpoints.
If you add a checkpoint somewhere, it won't kill the player.
You just say that you want player to spawn at "PlayerStartArea_1" and display certain text.
To kill a player, use:
Hi.
That comand.. should I put it Before the teleport? (before check)
Here is the extra_english.lang
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">
You are Eric, after your grandma died you found a letter
about your parents. This is not a scary CS.
</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
///////////////////////////NOTES///////////////////////////
<Entry Name="Note_diario1_Name">To Eric</Entry>
<Entry Name="Note_diario1_Text">
UNDER CONSTRUCTION
April 5, 1933
Lourdes</Entry>
<Entry Name="Note_JulianI_Name">Julian Diary</Entry>
<Entry Name="Note_JulianI_Text">
UNDER CONSTRUCTION
March 11, 1933
- Julian Ilans
</Entry>
<Entry Name="Note_Discovery_Name">Description</Entry>
<Entry Name="Note_Discovery_Text">
UNDER CONSTRUCTION
</Entry>
<Entry Name="Note_ThomasRecruitI_Name">The Expeditionary</Entry>
<Entry Name="Note_ThomasRecruitI_Text">
UNDER CONSTRUCTION
- XX Company
</Entry>
<Entry Name="Note_LourdesIII_Name">The Expeditionary</Entry>
<Entry Name="Note_LourdesIII_Text">
UNDER CONSTRUCTION
</Entry>
<Entry Name="Note_LourdesII_Name">Dear Eric</Entry>
<Entry Name="Note_LourdesII_Text">
UNDER CONSTRUCTION
</Entry>
<Entry Name="Note_JulianII_Name"> Last Instructions</Entry>
<Entry Name="Note_JulianII_Text">
UNDER CONSTRUCTION
</Entry>
///////////////////////////MEMENTOS///////////////////////////
<Entry Name="Quest_EricDoorClosed_Text"> This door requires a key </Entry>
<Entry Name="Quest_LourenDoorClosed_Text"> This door requires a key </Entry>
<Entry Name="Quest_MansionStudyDoorClosed_Text"> This door is locked. Maybe there's another way to go? </Entry>
<Entry Name="Quest_HatchDoorClosed_Text"> I need the right tool to open this hatch </Entry>
<Entry Name="Quest_GoUpHatch_Text"> I need to find a ladder </Entry>
<Entry Name="Quest_FindTheSecretKey_Text"> The note said that there is a key inside a bible in this library. </Entry>
<Entry Name="Quest_watermemento_Text">I should be careful, the lake is deep and the flow is too high tonight.</Entry>
<Entry Name="Quest_cantuseelevator_Text">This elevator is no longer working, I must find another way up.</Entry>
</CATEGORY>
///////////////////////////ITEMS AND DESCRIPTIONS///////////
<CATEGORY Name="Inventory">
<Entry Name="ItemName_roomkey"> Eric´s Room Key </Entry>
<Entry Name="ItemDesc_roomkey"> This is my key room </Entry>
<Entry Name="ItemName_grandmakey"> Lourdes´s Room Key </Entry>
<Entry Name="ItemDesc_grandmakey"> This is Lourdes´s room key </Entry>
<Entry Name="ItemName_granmasecretkey"> Unknown Key </Entry>
<Entry Name="ItemDesc_granmasecretkey"> I never saw this key before...It is supposed to open the door of an antique desk in the attic </Entry>
<Entry Name="ItemName_exitkey"> Exit Key </Entry>
<Entry Name="ItemDesc_exitkey"> This key is for leaving the house... </Entry>
</CATEGORY>
///////////////////////////LEVELS//////////////////////////
<CATEGORY Name="Levels">
<Entry Name="Door1"> First floor </Entry>
<Entry Name="Door2"> Second floor </Entry>
<Entry Name="Door3"> Exit </Entry>
<Entry Name="Door4"> Black´s Mansion </Entry>
</CATEGORY>
//////////////////////////DEATH////////////////////////////
<CATEGORY Name=“DeathCategory”>
<Entry Name=“Deathtext”> Beware of the water, the stream is too strong! </Entry>
</CATEGORY
</LANGUAGE>