Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Martin's (aka walps thread)
WALP Offline
Posting Freak

Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation: 45
#2
RE: Martin's (aka walps thread)

http://imgur.com/a/q0hPB

Did some further work on that 2nd Level.

Most of my time was spend figuring out some story/horror events and gameplay that were going to occur in these rooms, since I needed that as a basis for knowing what kind of rooms I should make, but what I came up with fit's well with SOMA gameplay and should put quite a lot of unpleasant things in the players heads, before and after they go through the events.

Mapping wise im not too satisfied though, I had a goal of maps being able to iterate a map in 1-2 days to allow more room for reiteration and non mapping stuff, but at this rate it will be more like 3-5. Not horrible but I will be wanting to speed it up if I am to be able to complete this projects, mapping is only a small part of it. Not giving up yet though, I have some ideas and overall my mapping was very improvised and messy today, if I get´things in order I should be able to lower the mapping time.

im typing too much, think I will end it here and continue when I have more to share.
04-10-2016, 05:41 PM
Find


Messages In This Thread
Martin's (aka walps thread) - by WALP - 04-10-2016, 11:27 AM
RE: Martin's (aka walps thread) - by WALP - 04-10-2016, 05:41 PM
RE: Martin's (aka walps thread) - by WALP - 04-14-2016, 02:59 PM
RE: Martin's (aka walps thread) - by A.M Team - 04-14-2016, 04:47 PM
RE: Martin's (aka walps thread) - by WALP - 04-14-2016, 05:21 PM
RE: Martin's (aka walps thread) - by WALP - 04-14-2016, 09:43 PM
RE: Martin's (aka walps thread) - by WALP - 04-19-2016, 07:06 PM
RE: Martin's (aka walps thread) - by WALP - 04-20-2016, 06:00 PM



Users browsing this thread: 1 Guest(s)