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Level Editor Help Light Rays
goodcap Offline
Member

Posts: 193
Threads: 112
Joined: Jun 2012
Reputation: 3
#6
RE: Light Rays

(05-23-2016, 06:02 PM)Darkfire Wrote: You can do that ? How ? Would be hella useful.

Just to be clear, I'm not big on copying stuff from FG. But light rays is something really, really tough to do properly.

1. Open a Amnesia: TDD map in the level editor.
2. Click on the entity/static object/particle etc that you would like to use. (hold shift to click multiple)
3.Go to: "FILE" in the top left corner while having everything selected.
4. Click on "EXPORT SELECTION" and give it a name and save it. (can be anything and anywhere)

5. Go to the level that you are creating/or going to create.
6. Again go to "FILE" and click on "IMPORT OBJECTS". Pick the file that you've saved and there you go!

7. You might have to look for the exported objects because they spawn at the exact same location.


Have fun Smile
05-23-2016, 06:08 PM
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Messages In This Thread
Light Rays - by goodcap - 05-23-2016, 01:59 PM
RE: Light Rays - by Darkfire - 05-23-2016, 02:12 PM
RE: Light Rays - by goodcap - 05-23-2016, 02:41 PM
RE: Light Rays - by Slanderous - 05-23-2016, 05:31 PM
RE: Light Rays - by Darkfire - 05-23-2016, 06:02 PM
RE: Light Rays - by goodcap - 05-23-2016, 06:08 PM
RE: Light Rays - by Slanderous - 05-23-2016, 10:36 PM
RE: Light Rays - by Darkfire - 05-23-2016, 06:20 PM
RE: Light Rays - by Daemian - 05-23-2016, 11:29 PM
RE: Light Rays - by Darkfire - 05-24-2016, 02:59 PM



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