DanielRand47
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RE: InteractConnectPropWithMoveObject
(07-08-2016, 01:32 AM)serbusfish Wrote: I am trying to replicate a wheel pulley mechanism from AMFP (in the Cellar level, map 3). I have the crank wheel, the ropes and the pulley. The mechanism works, the ropes move when I turn the wheel and the door I have connect opens, but the problem is the pulley wheel doesnt spin like it does in AMFP. I have virtually an identical script to what they used, which is:
Quote:void OnStart()
{
//SETUP CONNECTIONS//
InteractConnectPropWithMoveObject("barrelcranktoslope", "CrankWheel_1", "castle_portcullis_4", false, false, 0);
InteractConnectPropWithMoveObject("barrelcranktopulley", "CrankWheel_1", "CrankPulley_1", false, true, 0);
InteractConnectPropWithMoveObject("barrelcranktoropes1", "CrankWheel_1", "slope_ropes_1", false, true, 0);
InteractConnectPropWithMoveObject("barrelcranktoropes3", "CrankWheel_1", "slope_ropes_3", false, true, 0);
}
Is there something else I need to do to get this working in the Dark Descent?
It's been awhile since I've played AMFP, but it's possible that the pulley is a different entity in AMFP than it is in the Dark Descent. Reason why it rotates. I could be wrong though. Sorry I can't be of much help.
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07-08-2016, 02:26 AM |
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