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Multiple Issues Help InteractConnectPropWithMoveObject
serbusfish Offline
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#3
RE: InteractConnectPropWithMoveObject

(07-08-2016, 02:26 AM)Daniel47 Wrote: It's been awhile since I've played AMFP, but it's possible that the pulley is a different entity in AMFP than it is in the Dark Descent. Reason why it rotates. I could be wrong though. Sorry I can't be of much help.

I copied the entity over from AMFP, I havent changed any of its properties or anything like that. In the level editor when I select the entity the is a box titled 'angularoffsetarea', could I put something in here perhaps? The description says 'the point it rotates around.' There is also a connected props section which says 'props that are connected to the entity and what will happen will depend upon type of prop. Enter with space and/or comma between entity names.'

(This post was last modified: 07-08-2016, 11:10 AM by serbusfish.)
07-08-2016, 10:50 AM
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Messages In This Thread
InteractConnectPropWithMoveObject - by serbusfish - 07-08-2016, 01:32 AM
RE: InteractConnectPropWithMoveObject - by serbusfish - 07-08-2016, 10:50 AM



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