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Fatal error: fmod could not be inizialized
Caterpillar Offline
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Posts: 116
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Joined: May 2010
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#14
Solved: 7 Years, 10 Months, 4 Weeks ago RE: Fatal error: fmod could not be inizialized

(09-12-2016, 08:12 PM)AaronKOG Wrote: Sorry for the delay. Check out the [public_beta] beta for the game for a potential fix to fmod setup failing. You can switch to the beta from Soma->Properties->Beta tab. If you still have issues please post the output (~/.local/share/frictionalgames/Soma/Main/hpl.log).

Still experiencing the issue

Loading data from cloud storage
--------------------------------------------------------
Files on steam cloud:
No could files found!
Time: 0
--------------------------------------------------------

Version 1.101
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating job manager with 3 threads and 1024 jobs
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
Creating script module
Creating lipsync module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: -1x-1 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos:(-1x-1)
Available drivers:
  (0) - 'x11'
  (1) - 'dummy'
Creating window: (-1,-1) 1680 x 1050 - 32 bpp flags: 4099
Setting display mode: 1680 x 1050 - 32 bpp 60 hz
Init Glew...OK
Setting up OpenGL
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 260/PCIe/SSE2
  Version: 3.2.0 NVIDIA 340.96
  Max texture image units: 32
  Max texture coord units: 96
  Max texture buffer size: 134217728
  Max texture array slices: 512
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Texture compression 3DC: 1
  Texture sRGB: 1
  Geometry Instancing: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 1.50 NVIDIA via Cg compiler
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  Max vertex uniforms: 2048
  Max fragment uniforms: 2048
  OGL ATIFragmentShader: 0
  Tesselation: 0
  MultiBindTex: 1
Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.7.8
  Version Number: 178
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aAlphaMap doesn't exist or is unused, could not bind it to unit 1
Adding engine materials
Adding engine post effects
WARNING: Sampler colorMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler offsetMap doesn't exist or is unused, could not bind it to unit 3
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing FMOD.
Available sound Drivers:
= PULSEAUDIO =
= ALSA =
0 - "default"
1 - "null"
2 - "pulse"
3 - "sysdefault:CARD=ST"
4 - "front:CARD=ST,DEV=0"
5 - "surround21:CARD=ST,DEV=0"
6 - "surround40:CARD=ST,DEV=0"
7 - "surround41:CARD=ST,DEV=0"
8 - "surround50:CARD=ST,DEV=0"
9 - "surround51:CARD=ST,DEV=0"
10 - "surround71:CARD=ST,DEV=0"
11 - "iec958:CARD=ST,DEV=0"
12 - "cards"
13 - "rear"
14 - "center_lfe"
15 - "side"
16 - "spdif"
17 - "hdmi"
18 - "dmix"
19 - "dsnoop"
20 - "modem"
21 - "phoneline"
22 - "hw"
23 - "plughw"
24 - "plug"
25 - "shm"
26 - "tee"
27 - "file"
Picking Output[0] Driver[0] and SpeakerMode[2]
FATAL ERROR: Fmod could not be initialized!!
09-12-2016, 08:17 PM
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Messages In This Thread
RE: Fatal error: fmod could not be inizialized - by loadrunner - 08-12-2016, 11:00 AM
RE: Fatal error: fmod could not be inizialized - by Caterpillar - 09-12-2016, 08:17 PM
RE: Fatal error: fmod could not be inizialized - by roumbler - 11-17-2017, 05:08 PM
RE: Fatal error: fmod could not be inizialized - by sezerkerim - 03-24-2018, 11:07 PM



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