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Script Help Broken mementos
goodcap Offline
Member

Posts: 193
Threads: 112
Joined: Jun 2012
Reputation: 3
#1
Broken mementos

Scripting mementos are the most cancerous things in Amnesia. Pardon my french.
Please help me out!


HPL: This part works. Journal pic appears at the bottom right when walking through scriptarea!

AddEntityCollideCallback("Player", "ChildrenRoomMemento", "ChildMomento", true, 1.0);

void ChildMomento(string &in asParent, string &in asChild, int alState)
{
AddQuest("Memento1", "Quest1");
}

.LANG:

<CATEGORY Name="Journal">

//---Mementos---//
<Entry Name="Quest_Quest1_Text">Perhaps I should go the other way </Entry>
</CATEGORY>


The scripts seems correct to me, but the only thing that appears in the journal is a underscore. I used the .lang from MudBill so I thought that would do the trick, but nope
(This post was last modified: 12-10-2016, 01:25 AM by goodcap.)
12-10-2016, 01:23 AM
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Messages In This Thread
Broken mementos - by goodcap - 12-10-2016, 01:23 AM
RE: Broken mementos - by Mudbill - 12-10-2016, 03:01 AM
RE: Broken mementos - by Daemian - 12-10-2016, 05:37 AM
RE: Broken mementos - by goodcap - 12-10-2016, 06:55 AM
Broken Mementos v2 - by goodcap - 12-10-2016, 02:58 AM
RE: Broken Mementos v2 - by Romulator - 12-10-2016, 05:11 AM



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