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Imported Entity's & static objects
Mudbill Offline
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Posts: 3,881
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#2
RE: Imported Entity's & static objects

Use the Model Editor. Go to File > Import Mesh and load the .dae file of a static object.

You must then add a collision body to the model by adding a primitive and then selecting Create Body on it. Save it as a .ent file.

There's a lot more you can do but it depends on what you need.

03-12-2017, 02:03 AM
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RE: Imported Entity's & static objects - by Mudbill - 03-12-2017, 02:03 AM



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